--[[ Script Name : Quests/Hallmark/freeport_to_qeynos__part_1.lua Script Author : Dorbin Script Date : 2023.09.25 07:09:12 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepChat(Quest, 1, "I need to give Kenjedeau the secret code", 1, "I need to seek out Kenjedeau and tell him 'nobility comes from personal sacrifice'. I've been told he's hiding somewhere within the Serpent Sewers below Freeport.", 11, 1550077) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") UpdateQuestZone(Quest,"Serpent Sewer") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("Then I welcome you into our fold, friend. We need someone like you. Talk with the resistance leader here in Freeport, Kenjedeau. You can find him in the sewers below. Seek him out and tell him our motto, \"nobility comes from personal sacrifice.\"") Dialog.AddVoiceover("voiceover/english/stilus_graphium/fprt_east/qst_stilusgraphium007.mp3", 1086694102, 636478984) Dialog.AddOption("Thank you. I'll make my way to him.") Dialog.Start() end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've given Kenjedeau the secret code") UpdateQuestTaskGroupDescription(Quest, 1, "I've found Kenjedeau masquerading as a watchman of some sorts down in the sewers.") UpdateQuestDescription(Quest, "I have found and spoken to the head of the Qeynos resistance here in Freeport") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end