--[[ Script Name : Quests/Hallmark/path_of_the_predator.lua Script Author : Dorbin Script Date : 2022.11.29 02:11:20 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill the assassin leader who has holed up in the Qeynos Harbor.", 1, 100, "I need to track down and slay the leader of the assassins. They should be located in one of the buildings in the harbor.", 611, 2080023) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("Well this is fortunate then! I have just been given news of a group of cutthroats taking up residence inside Qeynos' walls! The group and their leader are holed up down by the docks. Quickly and quietly deal with their leader. Doing so will be like cutting the head off a snake. Leaderless, they should soon disband from the city and you will have proven yourself as a predator!") -- Dialog.AddVoiceover("voiceover/english/counselor_vemerik/qey_north/counselor_vemerik034.mp3", 1060882099, 2285417556) PlayFlavor(QuestGiver, "", "", "smile", 0, 0, Player) Dialog.AddOption("This does sound like a worthy task. My hunt begins.") Dialog.Start() if GetQuestStep(Player,5880)==1 then SetStepComplete(Player,5880,1) end end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've killed the assassin leader.") UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the leader of the assassins.") if GetClass(Player)== 31 then SetAdventureClass(Player,38) SetPlayerLevel(Player,10) SendMessage(Player, "Congratulations! You are a Predator.","yellow") SendPopUpMessage(Player, "Congratulations! You are a Predator.",250,250,200) ApplySpellVisual(Player, 324) PlaySound(Player, "sounds/test/endquest.wav", GetX(Player), GetY(Player), GetZ(Player), Player) local level = GetLevel(Player)*5 if not HasSkill(Player, 1921433074) then -- Reconnaissance AddSkill(Player, 1921433074,1,level) SendMessage(Player, "You have learned the Reconnaissance skill") end if not HasSkill(Player, 3167106577) then -- Stalking/Predator AddSkill(Player, 3167106577,1,level) SendMessage(Player, "You have learned the Stalking skill") end if not HasSkill(Player, 1468243427) then -- Tracking AddSkill(Player, 1468243427,1,level) SendMessage(Player, "You have learned the Tracking skill") end if not HasSkill(Player, 2200201799) then -- Disarm Trap AddSkill(Player, 2200201799,1,level) SendMessage(Player, "You have learned the Disarm Trap skill") end if not HasSkill(Player, 3232294366) then -- Safe Fall AddSkill(Player, 3232294366,31,level) SendMessage(Player, "You have learned the Safe Fall skill") end if not HasSkill(Player, 1756482397) then -- Ranged AddSkill(Player, 1756482397,1,level) SendMessage(Player, "You have learned the Ranged skill") end if not HasSkill(Player, 3048574950) then -- Piercing AddSkill(Player, 3048574950,1,level) SendMessage(Player, "You have learned the Piercing skill") end if not HasSkill(Player, 418532101) then -- Slashing AddSkill(Player, 418532101,1,level) SendMessage(Player, "You have learned the Slashing skill") end if not HasSkill(Player, 1852383242) then -- Dual Wield AddSkill(Player, 1852383242,1,level) SendMessage(Player, "You have learned the Dual Wield skill") end if not HasSkill(Player, 2650425026) then -- Thrown Weapon AddSkill(Player, 2650425026,1,level) SendMessage(Player, "You have learned the Thrown Weapon skill") end if not HasSkill(Player, 2638198038) then -- Focus AddSkill(Player, 2638198038,1,level) SendMessage(Player, "You have learned the Focus skill") end --WEAPON SKILLS if not HasSkill(Player, 2897193374) then -- Light Armor AddSkill(Player, 2897193374,1,level) SendMessage(Player, "You are now more proficient with Light Armor") end if not HasSkill(Player, 4037812502) then -- Buckler AddSkill(Player, 4037812502,1,level) SendMessage(Player, "You are now more proficient with a Buckler") end if not HasSkill(Player, 3173504370) then -- Roundshield AddSkill(Player, 3173504370,1,level) SendMessage(Player, "You are now more proficient with a Roundshield") end if not HasSkill(Player, 1616998748) then -- Spear AddSkill(Player, 1616998748,1,level) SendMessage(Player, "You are now more proficient with a Spear") end if not HasSkill(Player, 887279616) then -- Dagger AddSkill(Player, 887279616,1,level) SendMessage(Player, "You are now more proficient with a Dagger") end if not HasSkill(Player, 1743366740) then -- Bow AddSkill(Player, 1743366740,1,level) SendMessage(Player, "You are now more proficient with a Bow") end if not HasSkill(Player, 2476073427) then -- Axe AddSkill(Player, 2476073427,1,level) SendMessage(Player, "You are now more proficient with an Axe") end if not HasSkill(Player, 770311065) then -- Mace AddSkill(Player, 770311065,1,level) SendMessage(Player, "You are now more proficient with a Mace") end if not HasSkill(Player, 641561514) then -- Rapier AddSkill(Player, 641561514,1,level) SendMessage(Player, "You are now more proficient with a Rapier") end if not HasSkill(Player, 1696217328) then -- Sword AddSkill(Player, 1696217328,1,level) SendMessage(Player, "You are now more proficient with a Sword") end --REMOVE SKILLS -- Remove Fighter for Scout if HasSkill(Player, 1408356869) then -- Martial/Fighter RemoveSkill(Player, 1408356869) end if HasSkill(Player, 1124719197) then -- Tactics/Warrior RemoveSkill(Player, 1124719197) end if HasSkill(Player, 433335062) then -- Berserk/Berserker RemoveSkill(Player, 433335062) end if HasSkill(Player, 1209716810) then -- Protection/Guardian RemoveSkill(Player, 1209716810) end if HasSkill(Player, 3856706740) then -- Brawl/Brawling RemoveSkill(Player, 3856706740) end if HasSkill(Player, 2011726342) then -- Tranquility/Monk RemoveSkill(Player, 2011726342) end if HasSkill(Player, 3067436248) then -- Physicality/Bruiser RemoveSkill(Player, 3067436248) end if HasSkill(Player, 3809066846) then -- Faith/Crusader RemoveSkill(Player, 3809066846) end if HasSkill(Player, 90523872) then -- Determined Faith/Paladin RemoveSkill(Player, 90523872) end if HasSkill(Player, 2741805322) then -- Determined Zeal/Shadowknight RemoveSkill(Player, 2741805322) end --Removed Advance Scout if HasSkill(Spawn, 1311635100) then -- Melodies/Bard RemoveSkill(Spawn, 1311635100) end if HasSkill(Player, 296246391) then -- Ballads/Troubador RemoveSkill(Player, 296246391) end if HasSkill(Player, 340921594) then -- Dirges/Dirge RemoveSkill(Player, 340921594) end if HasSkill(Player, 1514256692) then -- Skulldugery/Rogue RemoveSkill(Player, 1514256692) end if HasSkill(Player, 2663054519) then -- Swashbuckling/Swashbuckler RemoveSkill(Player, 2663054519) end if HasSkill(Player, 1519965519) then -- Banditry/Brigand RemoveSkill(Player, 1519965519) end if HasSkill(Player, 1400160844) then -- Archery/Ranger RemoveSkill(Player, 1400160844) end if HasSkill(Player, 2711101135) then -- Assassination/Assassin RemoveSkill(Player, 2711101135) end --Removed Priest for Scout if HasSkill(Player, 2463145248) then -- Inspirations/Priest RemoveSkill(Player, 2463145248) end if HasSkill(Player, 3341842907) then -- Theurgy/Cleric RemoveSkill(Player, 3341842907) end if HasSkill(Player, 2581053277) then -- Regimens/Templar RemoveSkill(Player, 2581053277) end if HasSkill(Player, 1829443087) then -- Inquisitions/Inquisitor RemoveSkill(Player, 1829443087) end if HasSkill(Player, 3282420779) then -- Archegenesis/Druid RemoveSkill(Player, 3282420779) end if HasSkill(Player, 1624274802) then -- Nature's Reckoning/Fury RemoveSkill(Player, 1624274802) end if HasSkill(Player, 1040683335) then -- Nature's Refuge/Warden RemoveSkill(Player, 1040683335) end if HasSkill(Player, 3343700951) then -- Talismans/Shaman RemoveSkill(Player, 3343700951) end if HasSkill(Player, 3467160477) then -- Fetichisms/Mystic RemoveSkill(Player, 3467160477) end if HasSkill(Player, 3191839982) then -- Vehemence/Defiler RemoveSkill(Player, 3191839982) end --Removed Mage for Scout if HasSkill(Player, 3820670534) then -- Evocations/Mage RemoveSkill(Player, 3820670534) end if HasSkill(Player, 287643040) then -- Enchantments/Enchanter RemoveSkill(Player, 287643040) end if HasSkill(Player, 2898101972) then -- Hallucinations/Illusionist RemoveSkill(Player, 2898101972) end if HasSkill(Player, 2950599749) then -- Protean/Coecerer RemoveSkill(Player, 2950599749) end if HasSkill(Player, 2533124061) then -- Sorcery/Sorcerer RemoveSkill(Player, 2533124061) end if HasSkill(Player, 2662430630) then -- Elemental Mastery/Wizard RemoveSkill(Player, 2662430630) end if HasSkill(Player, 193411854) then -- Noctivagance/Warlock RemoveSkill(Player, 193411854) end if HasSkill(Player, 2120065377) then -- Legerdemain/Summoner RemoveSkill(Player, 2120065377) end if HasSkill(Player, 2042842194) then -- Conjurations/Conjurer RemoveSkill(Player, 2042842194) end if HasSkill(Player, 289471519) then -- Sepulchers/Necromancer RemoveSkill(Player, 289471519) end --REMOVE WEAPON if HasSkill(Player, 2246237129) then -- Medium Armor RemoveSkill(Player, 2246237129) end if HasSkill(Player, 241174330) then -- Heavy Armor RemoveSkill(Player, 241174330) end if HasSkill(Player, 3177806075) then -- Fists RemoveSkill(Player, 3177806075) end if HasSkill(Player, 2292577688) then -- Great Sword RemoveSkill(Player, 2292577688) end if HasSkill(Player, 2954459351) then -- Great Axe RemoveSkill(Player, 2954459351) end if HasSkill(Player, 1653482350) then -- Great Spear RemoveSkill(Player, 1653482350) end if HasSkill(Player, 1616998748) then -- Spear RemoveSkill(Player, 1616998748) end if HasSkill(Player, 2608320658) then -- Kite Shield RemoveSkill(Player, 2608320658) end if HasSkill(Player, 570458645) then -- Tower Shield RemoveSkill(Player, 570458645) end if HasSkill(Player, 540022425) then -- Parry RemoveSkill(Player, 540022425) end if HasSkill(Player, 1553857724) then -- Investigation RemoveSkill(Player, 1553857724) end if HasSkill(Player, 3429135390) then -- Mystical Destruction RemoveSkill(Player, 3429135390) end if HasSkill(Player, 366253016) then --Ministration RemoveSkill(Player, 366253016) end if HasSkill(Player, 613995491) then -- Disruption RemoveSkill(Player, 613995491) end if HasSkill(Player, 882983852) then -- Subjigation RemoveSkill(Player, 882983852) end if HasSkill(Player, 3587918036) then -- Ordination RemoveSkill(Player, 3587918036) end end UpdateQuestDescription(Quest, "My skills were up to the task and I have succeeded in killing the leader of the ring without alerting the others. They will undoubtedly break apart now that their leader has perished... and now I have earned the title of predator.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end