--[[ Script Name : Quests/Hallmark/path_of_the_sorcerer(Q).lua Script Author : Dorbin Script Date : 2022.11.06 07:11:55 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStep(Quest, 1, "I need to pass Magister Niksel's trial.", 1, 100, "I must pass Magister Niksel's trial in the testing room south of the mage tower in South Qeynos. The chamber is located at the top of the tower.", 11) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("We shall see. In this trial for aspiring sorcerers, you will face against the arcane creations from the Three-Tower's menagerie. They will each be translocated into the testing chamber, but also taken swiftly out once defeated. All for swift repairs, of course! Defeat these arcane guardians and you will have proven yourself in the art of sorcery.") PlayFlavor(QuestGiver, "", "", "agree", 0, 0, Player) Dialog.AddOption("Once I prove myself, should I find you?","GoodbyeSumm") Dialog.Start() if GetQuestStep(Player,5877)==1 then SetStepComplete(Player,5877,1) end end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've passed Magister Niksel's trial.") UpdateQuestTaskGroupDescription(Quest, 1, "I've passed Magister Niksel's trial.") if GetClass(Player)== 21 then SetAdventureClass(Player,22) SetPlayerLevel(Player,10) SendMessage(Player, "Congratulations! You are a Sorcerer.","yellow") SendPopUpMessage(Player, "Congratulations! You are a Sorcerer.",250,250,200) ApplySpellVisual(Player, 324) PlaySound(Player, "sounds/test/endquest.wav", GetX(Player), GetY(Player), GetZ(Player), Player) local level = GetLevel(Player)*5 --WEAPON SKILLS if not HasSkill(Player, 3820670534) then -- Evocations/Mage AddSkill(Player, 3820670534,1,level) SendMessage(Player, "You have learned the Evocations skill") end if not HasSkill(Player, 2533124061) then -- Sorcery/Sorcerer AddSkill(Player, 2533124061,1,level) SendMessage(Player, "You have learned the Sorcery skill") end if not HasSkill(Player, 3421494576) then -- Crushing AddSkill(Player, 3421494576,1,level) SendMessage(Player, "You have learned the Crushing skill") end if not HasSkill(Player, 3048574950) then -- Piercing AddSkill(Player, 3048574950,1,level) SendMessage(Player, "You have learned the Piercing skill") end --CASTING SKILLS if not HasSkill(Player, 613995491) then -- Disruption AddSkill(Player, 613995491,1,level) SendMessage(Player, "You have learned the Disruption skill") end if not HasSkill(Player, 366253016) then -- Ministration AddSkill(Player, 366253016,1,level) SendMessage(Player, "You have learned the Ministration skill") end if not HasSkill(Player, 3587918036) then -- Ordination AddSkill(Player, 3587918036,1,level) SendMessage(Player, "You have learned the Ordination skill") end if not HasSkill(Player, 882983852) then -- Subjugation AddSkill(Player, 882983852,1,level) SendMessage(Player, "You have learned the Subjugation skill") end if not HasSkill(Player, 2638198038) then -- Focus AddSkill(Player, 2638198038,1,level) SendMessage(Player, "You have learned the Focus skill") end --WEAPON SKILLS if not HasSkill(Player, 545043066) then -- Symbol AddSkill(Player, 545043066,1,level) SendMessage(Player, "You are now more proficient with a Symbol") end if not HasSkill(Player, 887279616) then -- Dagger AddSkill(Player, 887279616,1,level) SendMessage(Player, "You are now more proficient with a Dagger") end if not HasSkill(Player, 3180399725) then -- Staff(2h) AddSkill(Player, 3180399725,1,level) SendMessage(Player, "You are now more proficient with a Staff") end --REMOVE SKILLS -- Remove Fighter if HasSkill(Player, 1408356869) then -- Martial/Fighter RemoveSkill(Player, 1408356869) end if HasSkill(Player, 1124719197) then -- Tactics/Warrior RemoveSkill(Player, 1124719197) end if HasSkill(Player, 433335062) then -- Berserk/Berserker RemoveSkill(Player, 433335062) end if HasSkill(Player, 1209716810) then -- Protection/Guardian RemoveSkill(Player, 1209716810) end if HasSkill(Player, 3856706740) then -- Brawl/Brawling RemoveSkill(Player, 3856706740) end if HasSkill(Player, 2011726342) then -- Tranquility/Monk RemoveSkill(Player, 2011726342) end if HasSkill(Player, 3067436248) then -- Physicality/Bruiser RemoveSkill(Player, 3067436248) end if HasSkill(Player, 3809066846) then -- Faith/Crusader RemoveSkill(Player, 3809066846) end if HasSkill(Player, 90523872) then -- Determined Faith/Paladin RemoveSkill(Player, 90523872) end if HasSkill(Player, 2741805322) then -- Determined Zeal/Shadowknight RemoveSkill(Player, 2741805322) end --Removed Advance Scout if HasSkill(Player, 1921433074) then -- Reconnaissance/Scout RemoveSkill(Player, 1921433074) end if HasSkill(Player, 1311635100) then -- Melodies/Bard RemoveSkill(Player, 1311635100) end if HasSkill(Player, 296246391) then -- Ballads/Troubador RemoveSkill(Player, 296246391) end if HasSkill(Player, 340921594) then -- Dirges/Dirge RemoveSkill(Player, 340921594) end if HasSkill(Player, 1514256692) then -- Skulldugery/Rogue RemoveSkill(Player, 1514256692) end if HasSkill(Player, 3167106577) then -- Stalking/Predator RemoveSkill(Player, 3167106577) end if HasSkill(Player, 2663054519) then -- Swashbuckling/Swashbuckler RemoveSkill(Player, 2663054519) end if HasSkill(Player, 1519965519) then -- Banditry/Brigand RemoveSkill(Player, 1519965519) end if HasSkill(Player, 1400160844) then -- Archery/Ranger RemoveSkill(Player, 1400160844) end if HasSkill(Player, 2711101135) then -- Assassination/Assassin RemoveSkill(Player, 2711101135) end --Removed Priest if HasSkill(Spawn, 2463145248) then -- Inspirations/Priest RemoveSkill(Spawn, 2463145248) end if HasSkill(Player, 3341842907) then -- Theurgy/Cleric RemoveSkill(Player, 3341842907) end if HasSkill(Player, 2581053277) then -- Regimens/Templar RemoveSkill(Player, 2581053277) end if HasSkill(Player, 1829443087) then -- Inquisitions/Inquisitor RemoveSkill(Player, 1829443087) end if HasSkill(Player, 3282420779) then -- Archegenesis/Druid RemoveSkill(Player, 3282420779) end if HasSkill(Player, 1624274802) then -- Nature's Reckoning/Fury RemoveSkill(Player, 1624274802) end if HasSkill(Player, 1040683335) then -- Nature's Refuge/Warden RemoveSkill(Player, 1040683335) end if HasSkill(Player, 3467160477) then -- Fetichisms/Mystic RemoveSkill(Player, 3467160477) end if HasSkill(Player, 3191839982) then -- Vehemence/Defiler RemoveSkill(Player, 3191839982) end --Removed Mage if HasSkill(Player, 287643040) then -- Enchantments/Enchanter RemoveSkill(Player, 287643040) end if HasSkill(Player, 2898101972) then -- Hallucinations/Illusionist RemoveSkill(Player, 2898101972) end if HasSkill(Player, 2950599749) then -- Protean/Coecerer RemoveSkill(Player, 2950599749) end if HasSkill(Player, 2662430630) then -- Elemental Mastery/Wizard RemoveSkill(Player, 2662430630) end if HasSkill(Player, 193411854) then -- Noctivagance/Warlock RemoveSkill(Player, 193411854) end if HasSkill(Player, 2120065377) then -- Legerdemain/Summoner RemoveSkill(Player, 2120065377) end if HasSkill(Player, 2042842194) then -- Conjurations/Conjurer RemoveSkill(Player, 2042842194) end if HasSkill(Player, 289471519) then -- Sepulchers/Necromancer RemoveSkill(Player, 289471519) end --REMOVE WEAPON if HasSkill(Player, 2246237129) then -- Medium Armor RemoveSkill(Player, 2246237129) end if HasSkill(Player, 241174330) then -- Heavy Armor RemoveSkill(Player, 241174330) end if HasSkill(Player, 770311065) then -- Mace RemoveSkill(Player, 770311065) end if HasSkill(Player, 3177806075) then -- Fists RemoveSkill(Player, 3177806075) end if HasSkill(Player, 1696217328) then -- Sword RemoveSkill(Player, 1696217328) end if HasSkill(Player, 2292577688) then -- Great Sword RemoveSkill(Player, 2292577688) end if HasSkill(Player, 2292577688) then -- Great Sword RemoveSkill(Player, 2292577688) end if HasSkill(Player, 2954459351) then -- Great Axe RemoveSkill(Player, 2954459351) end if HasSkill(Player, 1653482350) then -- Great Spear RemoveSkill(Player, 1653482350) end if HasSkill(Player, 3173504370) then -- Round Shield RemoveSkill(Player, 3173504370) end if HasSkill(Player, 2608320658) then -- Kite Shield RemoveSkill(Player, 2608320658) end if HasSkill(Player, 570458645) then -- Tower Shield RemoveSkill(Player, 570458645) end if HasSkill(Player, 4037812502) then -- Buckler RemoveSkill(Player, 4037812502) end end UpdateQuestDescription(Quest, "I passed the trial and will continue on my path as a sorcerer. I know that I cannot be reckless with my power, or these forces may overwhelm me.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end