--[[ Script Name : Quests/Hallmark/scale_yard_citizenship_task.lua Script Author : Dorbin Script Date : 2023.07.01 05:07:08 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Gather five tokens from the creatures in the The Thieves' Way.", 5, 34, "The Thieves' Way has been seeded with tokens for the residents of Scale Yard to gather. These tokens may be found on any creatures in the Thieves' Way.", 1332, 8430001, 8430002, 8430003, 8430004, 8430005, 8430006, 8430007, 8430008, 8430010, 8430011, 8430012, 8430013, 8430014, 8430015, 8430016, 8430017, 8430018, 8430024, 8430025, 8430026, 8430027, 8430028, 8430029,8430030, 8430031, 8430032, 8430033, 8430034, 8430035) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") UpdateQuestZone(Quest,"Theives Way") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have gathered five tokens from the The Thieves' Way.") UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the tokens required to prove my worth as a citizen.") UpdateQuestZone(Quest,"Temple Street") AddQuestStep(Quest, 2, "I need to enter the citizenship trial.", 1, 100, "I must perform the citizenship trial by returning to the Citizenship Sign and entering the trial chamber",1335) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I've entered the citizenship trial.") UpdateQuestTaskGroupDescription(Quest, 2, "I've entered the citizenship trial.") UpdateQuestZone(Quest,"Uncovered Traitors Hideout") AddQuestStepChat(Quest, 3, "I need to speak with Abbetor T'Avi regarding my Citizenship Trial.", 1, "I need to speak with Abbetor T'Avi regarding my Citizenship Trial", 1350, 1640000) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I've entered the citizenship trial.") UpdateQuestTaskGroupDescription(Quest, 3, "I've entered the citizenship trial.") AddQuestStepChat(Quest, 4, "I need to judge the traitors.",1, "Abbetor T'Avi has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101351) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I've judged the traitors.") UpdateQuestTaskGroupDescription(Quest, 4, "I have dealt with the traitors") AddQuestStepChat(Quest, 5, "I need to return to Abbetor T'Avi.", 1, "I must return to Abbetor T'Avi to let her know the deed is done.",0, 1640000) AddQuestStepCompleteAction(Quest, 5, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 5, "Freeport Citizenship Granted") UpdateQuestTaskGroupDescription(Quest, 5, "I returned to Abbetor T'Avi and she has granted me Freeport citizenship.") UpdateQuestDescription(Quest, "The task list is completed and you may now apply to become a citizen of the city of Freeport.") GiveQuestReward(Quest, Player) alignment = GetAlignment(Player) if alignment ~= 0 then SetAlignment(Player, 0) end end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then QuestComplete(Quest, QuestGiver, Player) end end