--[[ Script Name : dead_mans_eyes.lua Script Purpose : Handles the quest, "Dead Man's Eyes" Script Author : torsten Script Date : 18.07.2022 Script Notes : Zone : Longshadow Alley Quest Giver : Divek L`Narr Preceded by : None Followed by : None --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "I must collect two zombie eyes", 2, 20, "I need to kill zombies, then choose the least rotted pair of eyes. I should be able to find some in the Graveyard.", 83, 1250008, 1250011, 1250018, 1250024, 1250028, 1250030) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected two zombie eyes") UpdateQuestTaskGroupDescription(Quest, 1, "I have found a pair of zombie eyes from two different zombies.") AddQuestStepChat(Quest, 2, "I should return to Divek.", 1, "I will need to now bring these eyes back to Divek for my payment.", 11, 1380029) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've given Divek the two zombie eyes") UpdateQuestTaskGroupDescription(Quest,2, "I have found a pair of zombie eyes from two different zombies.") UpdateQuestDescription(Quest, "Divek has paid me for the eyes that he claims will be used to look for his brother's soul. I have been warned not to interrupt his ritual. At least I was paid for the job.") GiveQuestReward(Quest, Player) end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("I need a pair of eyes from a zombie's skull. The eyes will allow me to peer into the spirit realm and locate my brother's soul. Go to the graveyard and extract one pair of zombie eyes. They must be whole and intact, with minimal decay.") Dialog.AddOption("Finding your brother's spirit better be worth it!") Dialog.Start() end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end