--[[ Script Name : Quests/MultipleZones/BarkLikeAGnoll.lua Script Purpose : Handles the quest, "Bark Like a Gnoll" Script Author : premierio015 Script Date : 04.06.2020 Script Notes : Auto generated with QuestParser. Zone : Language Quest Giver : Chirannite Threat Totem Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepObtainItem(Quest, 1, "Hunt gnolls of Norrath for threat totems to study.", 5, 100, "I must collect and study more Chirannite Threat Totems from the gnolls of Norrath to learn the Gnollish language.", 860, 4963) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have a studied a Chirannite Threat Totem.") UpdateQuestTaskGroupDescription(Quest, 1, "I have learned Gnollish, language of the gnoll race.") UpdateQuestDescription(Quest, "I have studied a great amount of gnoll runes written in both Norrathian and Gnollish. I now understand the language of the gnolls.

") GiveQuestReward(Quest, Player) AddLanguage(Player, 18) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end