--[[ Script Name : Quests/MultipleZones/lore_and_legend_evil_eye.lua Script Author : AussieGlen Script Date : 2022.01.01 01:01:55 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find an evil eye lens.", 1, 35, "I must locate several evil eye body parts.", 2516, 253) AddQuestStepKillByRace(Quest, 2, "I need to find an evil eye rod.", 1, 10, "I must locate several evil eye body parts.", 2516, 253) AddQuestStepKillByRace(Quest, 3, "I need to find an evil eye cone.", 1, 25, "I must locate several evil eye body parts.", 2516, 253) AddQuestStep(Quest, 4, "I need to find and study an evil eye pupil.", 1, 100, "I must locate several evil eye body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study an evil eye enchantment.", 1, 100, "I must locate several evil eye body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study an evil eye malicious gaze.", 1, 100, "I must locate several evil eye body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study an evil eye cornea.", 1, 100, "I must locate several evil eye body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study an evil eye binding shackle.", 1, 100, "I must locate several evil eye body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5408, 1) and QuestStepIsComplete(Player, 5408, 2) and QuestStepIsComplete(Player, 5408, 3) and QuestStepIsComplete(Player, 5408, 4) and QuestStepIsComplete(Player, 5408, 5) and QuestStepIsComplete(Player, 5408, 6) and QuestStepIsComplete(Player, 5408, 7) and QuestStepIsComplete(Player, 5408, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found an evil eye lens.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found an evil eye rod.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found an evil eye cone.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a evil eye pupil.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied an evil eye enchantment.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied an evil eye malicious gaze.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied an evil eye cornea.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied an evil eye binding shackle.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary evil eye body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the evil eye.") GiveQuestReward(Quest, Player) end