--[[ Script Name : Quests/MultipleZones/lore_and_legend_golem.lua Script Author : AussieGlen Script Date : 2021.12.31 11:12:09 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a golem ambulatory fragment.", 1, 25, "I must locate several golem body parts.", 2516, 135) AddQuestStepKillByRace(Quest, 2, "I need to find a golem core shard.", 1, 10, "I must locate several golem body parts.", 2516, 135) AddQuestStepKillByRace(Quest, 3, "I need to find a golem essence trap.", 1, 35, "I must locate several golem body parts.", 2516, 135) AddQuestStep(Quest, 4, "I need to find and study a golem motive prism.", 1, 100, "I must locate several golem body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a golem corporeal shell.", 1, 100, "I must locate several golem body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a golem sentience leash.", 1, 100, "I must locate several golem body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a golem animating force.", 1, 100, "I must locate several golem body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a golem obedience chain.", 1, 100, "I must locate several golem body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5405, 1) and QuestStepIsComplete(Player, 5405, 2) and QuestStepIsComplete(Player, 5405, 3) and QuestStepIsComplete(Player, 5405, 4) and QuestStepIsComplete(Player, 5405, 5) and QuestStepIsComplete(Player, 5405, 6) and QuestStepIsComplete(Player, 5405, 7) and QuestStepIsComplete(Player, 5405, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a golem ambulatory fragment.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a golem core shard.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a golem essence trap.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a golem motive prism.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a golem corporeal shell.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a golem sentience leash.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a golem animating force.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a golem obedience chain.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary golem body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the golem.") GiveQuestReward(Quest, Player) end