--[[ Script Name : Quests/MultipleZones/lore_and_legend_lizardman.lua Script Author : AussieGlen Script Date : 2022.01.01 04:01:44 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a lizardman brain.", 1, 25, "I must locate several lizardman body parts.", 2516, 314) AddQuestStepKillByRace(Quest, 2, "I need to find a lizardman heart.", 1, 35, "I must locate several lizardman body parts.", 2516, 314) AddQuestStepKillByRace(Quest, 3, "I need to find a lizardman spirit.", 1, 10, "I must locate several lizardman body parts.", 2516, 314) AddQuestStep(Quest, 4, "I need to find and study a lizardman tail.", 1, 100, "I must locate several lizardman body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a lizardman scale.", 1, 100, "I must locate several lizardman body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a lizardman claw.", 1, 100, "I must locate several lizardman body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a lizardman tooth.", 1, 100, "I must locate several lizardman body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a lizardman eye.", 1, 100, "I must locate several lizardman body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5412, 1) and QuestStepIsComplete(Player, 5412, 2) and QuestStepIsComplete(Player, 5412, 3) and QuestStepIsComplete(Player, 5412, 4) and QuestStepIsComplete(Player, 5412, 5) and QuestStepIsComplete(Player, 5412, 6) and QuestStepIsComplete(Player, 5412, 7) and QuestStepIsComplete(Player, 5412, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a lizardman brain.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a lizardman heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a lizardman spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a lizardman tail.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a lizardman scale.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a lizardman claw.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a lizardman tooth.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a lizardman eye.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary lizardman body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the lizardman.") GiveQuestReward(Quest, Player) end