--[[ Script Name : Quests/MultipleZones/lore_and_legend_siren.lua Script Author : AussieGlen Script Date : 2022.01.01 12:01:40 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a siren shreak.", 1, 25, "I must locate several siren body parts.", 2516, 118) AddQuestStepKillByRace(Quest, 2, "I need to find a siren heart.", 1, 35, "I must locate several siren body parts.", 2516, 118) AddQuestStepKillByRace(Quest, 3, "I need to find a siren brain.", 1, 10, "I must locate several siren body parts.", 2516, 118) AddQuestStep(Quest, 4, "I need to find and study a siren wail.", 1, 100, "I must locate several siren body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a siren song.", 1, 100, "I must locate several siren body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a siren scale.", 1, 100, "I must locate several siren body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a siren eye.", 1, 100, "I must locate several siren body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a siren fin.", 1, 100, "I must locate several siren body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5407, 1) and QuestStepIsComplete(Player, 5407, 2) and QuestStepIsComplete(Player, 5407, 3) and QuestStepIsComplete(Player, 5407, 4) and QuestStepIsComplete(Player, 5407, 5) and QuestStepIsComplete(Player, 5407, 6) and QuestStepIsComplete(Player, 5407, 7) and QuestStepIsComplete(Player, 5407, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a siren shreak.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a siren heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a siren brain.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a siren wail.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a siren song.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a siren scale.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a siren eye.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a siren fin.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary siren body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the siren.") GiveQuestReward(Quest, Player) end