--[[ Script Name : Quests/MultipleZones/lore_and_legend_treant.lua Script Author : AussieGlen Script Date : 2021.12.31 09:12:37 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a treant spirit.", 1, 10, "I must locate several treant body parts.", 2516, 121) AddQuestStepKillByRace(Quest, 2, "I need to find a treant heart.", 1, 35, "I must locate several treant body parts.", 2516, 121) AddQuestStepKillByRace(Quest, 3, "I need to find a treant vial of sap.", 1, 25, "I must locate several treant body parts.", 2516, 121) AddQuestStep(Quest, 4, "I need to find and study a treant bark.", 1, 100, "I must locate several treant body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a treant eye.", 1, 100, "I must locate several treant body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a treant leaf.", 1, 100, "I must locate several treant body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a treant root.", 1, 100, "I must locate several treant body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a treant branch.", 1, 100, "I must locate several treant body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5401, 1) and QuestStepIsComplete(Player, 5401, 2) and QuestStepIsComplete(Player, 5401, 3) and QuestStepIsComplete(Player, 5401, 4) and QuestStepIsComplete(Player, 5401, 5) and QuestStepIsComplete(Player, 5401, 6) and QuestStepIsComplete(Player, 5401, 7) and QuestStepIsComplete(Player, 5401, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a treant spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a treant heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a treant vial of sap.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a treant bark.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a treant eye.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a treant leaf.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a treant root.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a treant branch.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary treant body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the treant.") GiveQuestReward(Quest, Player) end