--[[ Script Name : Quests/MultipleZones/lore_and_legendbrownie.lua Script Author : AussieGlen Script Date : 2021.12.29 07:12:07 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a brownie eye.", 1, 100, "I must locate several brownie body parts.", 2516, 114) AddQuestStepKillByRace(Quest, 2, "I need to find a brownie skull.", 1, 100, "I must locate several brownie body parts.", 2516, 114) AddQuestStepKillByRace(Quest, 3, "I need to find a brownie spirit.", 1, 100, "I must locate several brownie body parts.", 2516, 114) AddQuestStep(Quest, 4, "I need to find and study a brownie tooth.", 1, 100, "I must locate several brownie body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a brownie heart.", 1, 100, "I must locate several brownie body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a brownie pancreas.", 1, 100, "I must locate several brownie body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a brownie finger.", 1, 100, "I must locate several brownie body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a brownie ear.", 1, 100, "I must locate several brownie body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5395, 1) and QuestStepIsComplete(Player, 5395, 2) and QuestStepIsComplete(Player, 5395, 3) and QuestStepIsComplete(Player, 5395, 4) and QuestStepIsComplete(Player, 5395, 5) and QuestStepIsComplete(Player, 5395, 6) and QuestStepIsComplete(Player, 5395, 7) and QuestStepIsComplete(Player, 5395, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a brownie eye.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a brownie skull.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a brownie spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a brownie tooth.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a brownie heart.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a brownie pancreas.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a brownie finger.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a brownie ear.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary brownie body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the brownie.") GiveQuestReward(Quest, Player) end