--[[ Script Name : AFinalFoe.lua Script Purpose : Handles the quest, "A Final Foe" Script Author : Shatou Script Date : 1/8/2020 Script Notes : Zone : Peat Bog Quest Giver : Lieutenant Dawson Preceded by : On the Move Followed by : Reinforcements --]] local LIEUTENANT_DAWSON_ID = 1980012 local DENTFANG_ID = 1980070 function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill Dentfang.", 1, 100, "I need to kill Dentfang for Lieutenant Dawson.", 11, DENTFANG_ID) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have killed Dentfang.") AddQuestStepChat(Quest, 2, "I need to return to Dawson.", 1, "I need to kill Dentfang for Lieutenant Dawson.", 11, LIEUTENANT_DAWSON_ID) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken with Dawson.") UpdateQuestTaskGroupDescription(Quest, 1, "I have killed Dentfang.") UpdateQuestDescription(Quest, "I have slain Dentfang. Lieutenant Dawson was very pleased with my work.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end