--[[ Script Name : Quests/PeatBog/mysterious_machine.lua Script Purpose : Handles the quest, \\\"Mysterious Machine\\\" Script Author : Scatman Script Date : 2009.05.10 Zone : The Peat Bog Quest Giver: Lieutenant Dawson Preceded by: Reclaiming the Bog (reclaiming_the_bog.lua) Followed by: Ambushed (ambushed.lua) --]] function Init(Quest) AddQuestStep(Quest, 1, "I need to find the machine in the water in the Peat Bog and attach the arcanic beacon.", 1, 100, "Lieutenant Dawson has asked that I find a machine that is supposedly in the water in the Peat Bog.", 0) AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_PlacedBeacon") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() -- arcanic beacon if not HasItem(Player, 3476) then SummonItem(Player, 3476) SendMessage(Player, "You receive 1 arcanic beacon.", "yellow") SendPopUpMessage(Player, "You receive 1 arcanic beacon.", 255, 255, 255) end PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_dawson/qey_adv04_bog/quests/dawson/dawson007a.mp3", "", "", 3084758614, 2492710708, Player) AddConversationOption(conversation, "You're welcome.") StartConversation(conversation, QuestGiver, Player, "That should help the research teams find it when they do get the time. Thank you.") end function Declined(Quest, QuestGiver, Player) end function Step1_Complete_PlacedBeacon(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have attached the arcanic beacon.") AddQuestStepChat(Quest, 2, "I need to return to Lieutenant Dawson near the gates to Nettleville hovel.", 1, "Lieutenant Dawson has asked that I find a machine that is supposedly in the water in the Peat Bog.", 0, 1980022) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- arcanic beacon while HasItem(Player, 3476) do RemoveItem(Player, 3476) end UpdateQuestDescription(Quest, "I have found the machine that Lieutenant Dawson heard about. While I was hooking the beacon up I was attacked by a gnoll. After killing the gnoll I was able to attach the beacon.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1_Complete_PlacedBeacon(Quest, QuestGiver, Player) end end