--[[ Script Name : exacting_revenge_on_the_crabs.lua Script Purpose : Handles the quest, "Exacting Revenge on the Crabs" Script Author : Neatz09 Script Date : 12/31/2018 (16.7.2022 by torsten, added more crab IDs) Script Notes : Examined item (a twitching crab claw) Zone : Sunken City Quest Giver : item #3034 Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Kill crabs", 30, 100, "I need to kill crabs in the Sunken City until my rage subsides. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 77, 1240007, 1240008, 1240037, 1240045,8410002,8410001,8410017) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) if HasItem(Player,3034,1) then RemoveItem(Player,3034) SendMessage(Player,"You stuff the claw crab in your quest satchle.") end end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have killed many crabs.") UpdateQuestTaskGroupDescription(Quest, 1, "I've killed many crabs and this task now bores me.") UpdateQuestDescription(Quest, "Many crabs were slain in retaliation for that pinch. I feel much better now.
") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end