--[[ Script Name : Quests/TempleStreet/frizi_figglesnips_ingredients.lua Script Author : Dorbin Script Date : 2023.11.07 01:11:46 Script Purpose : Zone : TempleStreet Quest Giver: Frizi Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "I need to find a glassy crab eye.", 1, 66, "I must find the ingredients that Frizi needs.", 83, 8410002,8410001,8410017) AddQuestStepKill(Quest, 2, "I must find a shoreside adder fang.", 1, 66, "I must find the ingredients that Frizi needs.", 137, 8420018,8420020) AddQuestStepKill(Quest, 3, "I must find a unbroken scorpion stinger.", 1, 66, "I must find the ingredients that Frizi needs.", 202, 8410010) AddQuestStepKill(Quest, 4, "I must find an oversized rat stomach.", 1, 66, "I must find the ingredients that Frizi needs.", 109, 8430009,8430010,8430011,8430029,8430008,8400001,8400002,8400003,8400004) UpdateQuestZone(Quest,"Multiple Zones") AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("Let's see, I need a glassy crab eye and a scorpion stinger--you'll find both items in the Sunken City. I also need a shoreside adder fang from the Sprawl or Ruins. Finally, an enlarged rat stomach from... somewhere. Return to me after you gather these ingredients.") Dialog.AddOption("I'll get to it.") Dialog.Start() end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a glassy crab eye.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a snake fang.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a dune scorpion stinger.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found a oversized rat stomach.") CheckProgress(Quest, QuestGiver, Player) end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5923, 1) and QuestStepIsComplete(Player, 5923, 2) and QuestStepIsComplete(Player, 5923, 3) and QuestStepIsComplete(Player, 5923, 4) then UpdateQuestTaskGroupDescription(Quest, 1, "I have found all of ingredients Frizi needs.") AddQuestStepChat(Quest, 5, "I need to speak to Frizi.", 1, "I need to deliver these ingredients to Frizi Figglesnip in her shop.", 11, 1360053) AddQuestStepCompleteAction(Quest, 5, "QuestComplete") UpdateQuestZone(Quest,"Temple Street") end end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 5, "I've given Frizi the ingredients she asked for.") UpdateQuestTaskGroupDescription(Quest, 2, "I've given Frizi the ingredients she had asked for.") UpdateQuestDescription(Quest, "I gathered four ingredients for Frizi Figglesnip. When I returned them to her, she rewarded me with a pair of magical gloves.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then QuestComplete(Quest, QuestGiver, Player) end end