--[[ Script Name : Quests/TheCommonlands/far_seas_requisition__fg_212.lua Script Purpose : Handles the quest, "Far Seas Requisition - FG 212" Script Author : premierio015 Script Date : 26.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Far Seas Requisition - FG 212 Preceded by : None Followed by : None --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Hunt gloom snakes for their fangs", 6, 100, "This particular order calls for six gloom snake fangs. The location listed on the order slip points to the ruins of Neriak, Fallen Gate.", 157, 1190019) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've collected enough gloom snake fangs.") UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered all of the items on the requisition. I should turn them in.") AddQuestStepChat(Quest, 2, "Find the Taskmaster at the Crossroads in the Commonlands", 1, "Deliver filled FSR order to the Taskmaster at the crossroads in the Commonlands.", 11, 330260) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the items on the FSR to the Taskmaster at the crossroads in the Commonlands.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster at the crossroads in the Commonlands. I have been paid in full for this work.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end