--[[ Script Name : Quests/TheCryptofBetrayal/prime_target.lua Script Author : Premierio015 Script Date : 2021.10.29 08:10:51 Script Purpose : Zone : TheCryptofBetrayal Quest Giver: prime target(Item) Preceded by: None Followed by: --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Kill ten Bloodsaber sentinel's.", 10, 100, "This note was apparently meant for someone else here in these catacombs.", 611, 2010004) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've slain ten Bloodsaber sentinel's.") UpdateQuestTaskGroupDescription(Quest, 1, "I've carried out the tasks stated in the note.") UpdateQuestDescription(Quest, "Interesting... I guess it was worth it for the experience. I suppose it couldn't hurt to take on adventures such as these.") GiveQuestReward(Quest, Player) if HasItem(Player, 10614) then -- prime target(Item) RemoveItem(Player, 10614) end end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end