--[[ Script Name : Quests/TheDownBelow/far_seas_requisition_db0372.lua Script Author : Dorbin Script Date : 2023.09.20 10:09:42 Script Purpose : Zone : TheDownBelow Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "I must kill some coiled burrowers.", 5, 100, "I must hunt down the creatures in The Down Below to fill the requisition.", 172, 8340020) AddQuestStepKill(Quest, 2, "I must kill some crypt substances.", 4, 100, "I must hunt down the creatures in The Down Below to fill the requisition.", 145, 8340022) AddQuestStepKill(Quest, 3, "I must kill some tomb foragers.", 3, 100, "I must hunt down the creatures in The Down Below to fill the requisition.", 99, 8340043) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5887, 1) and QuestStepIsComplete(Player, 5887, 2) and QuestStepIsComplete(Player, 5887, 3) then UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.") UpdateQuestZone(Quest,"Castleview") AddQuestStepChat(Quest, 4, "I must go to Bartender Bulurg.", 1, "I must go to Castleview Hamlet to seek out the client of this order.", 11, 2360021) AddQuestStepCompleteAction(Quest, 4, "QuestComplete") end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have killed some coiled burrowers.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have killed some crypt substances.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have killed some tomb foragers.") CheckProgress(Quest, QuestGiver, Player) end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 4, "I visited Bartender Bulurg.") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the goods to Bartender Bulurg.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in Castleview Hamlet. I have been paid in full for this work, but the order was late.") GiveQuestReward(Quest, Player) if HasItem(Player,7081) then RemoveItem(Player,7081,1) end end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then QuestComplete(Quest, QuestGiver, Player) end end