--[[ Script Name : Quests/TheElddarGrove/brysons_bow.lua Script Author : Dorbin Script Date : 2022.05.09 05:05:49 Script Purpose : Zone : TheElddarGrove Quest Giver: Bryson Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to pick up Bryson's bow.", 1, "I need to go down to the harbor to pick up Bryson's bow from Carpenter Paddock.", 630, 2210153) AddQuestStepCompleteAction(Quest, 1, "Step1Compelte") UpdateQuestZone(Quest,"Qeynos Harbor") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Compelte(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've got Bryson's bow.") UpdateQuestTaskGroupDescription(Quest, 1, "I've picked up the bow Bryson had on ordered.") UpdateQuestZone(Quest,"The Elddar Grove") AddQuestStepChat(Quest, 2, "I need to deliver Bryson's bow.", 1, "I need to return to In-Range and deliver Bryson the bow from Carpenter Paddock.", 630, 2070013) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I've delivered Bryson's bow.") UpdateQuestTaskGroupDescription(Quest, 2, "I've delivered the bow Bryson had on ordered.") UpdateQuestDescription(Quest, "Bryson was pleased to have his new bow and was kind enough to pay me for my time and effort.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Compelte(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end