--[[ Script Name : Quests/TheElddarGrove/recipe_for_duvo.lua Script Author : Dorbin Script Date : 2022.05.09 03:05:10 Script Purpose : Zone : TheElddarGrove Quest Giver: Duvo Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to speak with Penny Goodhearth in North Qeynos. ", 1, "I must speak with Penny Goodhearth at Voleen's Bakery in North Qeynos and retrieve a recipe from her.", 75, 2220030) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") UpdateQuestZone(Quest,"North Qeynos") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() PlayFlavor(QuestGiver, "voiceover/english/scribe_duvo/qey_elddar/scribeduvo001.mp3", "", "", 2070584741, 1381928487, Player) AddConversationOption(conversation, "Okay! I'll find Penny for you.") StartConversation(conversation, QuestGiver, Player, "You must visit the IronForge family and inquire about a recipe of Penny Goodhearth's. Miss Goodhearth promised me a recipe for the most scrumptious muffins, and I'm buried under a mound of papers to scribe! Please, pick up the recipe for me immediately. Now, be on your way!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestZone(Quest,"The Elddar Grove") UpdateQuestStepDescription(Quest, 1, "I spoke with Penny Goodhearth.") UpdateQuestTaskGroupDescription(Quest, 1, "I've picked up the recipe from Penny Goodhearth, the cook of the Ironforge family.") AddQuestStepChat(Quest, 2, "I need to return to Scribe Duvo in The Elddar Grove. ", 1, "I must deliver this recipie to Duvo atop the Great Tree Arbos in The Elddar Grove.", 75, 2070044) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I returned to Scribe Duvo.") UpdateQuestTaskGroupDescription(Quest, 2, "I've delivered the recipe to Scribe Duvo, and he seemed quite pleased to learn what his version was missing.") UpdateQuestDescription(Quest, "I found Penny Goodhearth at Voleen's Bakery in North Qeynos, and have undoubtedly met the busiest two halflings ever. Duvo was so busy that he couldn't even pick up a recipe! He seemed ecstatic about the recipe, and thanked me whole-heartedly for its retrieval.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end