--[[ Script Name : Quests/TheFeerrott/visions_of_flame.lua Script Author : Premierio015 Script Date : 2021.10.14 07:10:50 Script Purpose : Zone : TheFeerrott Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to slay 200 lizardmen in the Feerrott.", 200, 100, "I must slay lizardmen in the Feerrott to weaken their forces.", 611, 1210178, 1210166, 1210170, 1210158, 1210152, 1210164, 1210167, 1210172, 1210173, 1210161, 1210010, 1210160, 1210162, 1210153, 1210168, 1210169, 1210064, 1210151, 1210083, 1210086, 1210087, 1210088, 1210089, 1210009, 1210049, 1210078, 1210063, 1210159, 1210180, 1210065, 1210111, 1210112, 1210113, 1210068) -- WE HAVE MISSING SPAWNS IN OUR DB, WHICH SHOULD BE ADDED IN THIS SCRIPT: a Evol Ew healer, Eye of Thule subservient, an Evol Ritualist, an Evol follower, Tae Ew Tactician, a Evol Ew thaumaturge, a Evol Ew mystic, a Evol Ew assassin. AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have slain the lizardmen.") UpdateQuestTaskGroupDescription(Quest, 1, "I have slain many lizardmen in the Feerrott.") UpdateQuestDescription(Quest, "I have slain the lizardmen and have stopped what could have been a major invasion!") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end