--[[ Script Name : a_history_lesson.lua Script Purpose : Handles the quest, "A History Lesson" Script Author : Neatz09 Script Date : 11/22/2023 Script Notes : Auto generated with QuestParser. Zone : World Event Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStep(Quest, 1, "Read the tome.", 1, 100, "I must read the tome and carefully study its words.", 195) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've read the tome.") UpdateQuestTaskGroupDescription(Quest, 1, "I've read the tome. I should go speak with Euurp.") AddQuestStep(Quest, 2, "Pass the test.", 1, 100, "I should speak with Euurp to prove what I've learned about the Froglok people.", 11) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have passed the test.") UpdateQuestTaskGroupDescription(Quest, 2, "I have proven my knowledge.") UpdateQuestDescription(Quest, "I've passed the test! My knowledge of the Frogloks is immense.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end