--[[ Script Name : KnocktheFightOutofEm.lua Script Purpose : Handles the quest, "Knock the Fight Out of 'Em" Script Author : jakejp Script Date : 12/28/2018 Script Notes : Zone : The Ruins Quest Giver : Lieutenant Imperidus Preceded by : Stepping Up The Offensive Followed by : Vengeance For Shoreside --]] local KnocktheFightOutofEm = 392 local LieutenantImperidus = 1270031 local OrcCauldron = 1270075 local OrcKnight = 1270076 local WorshipIdol = 1270074 local WineCask = 1270073 function Init(Quest) AddQuestStepObtainItem(Quest, 1, "Throw dirt in the orcs' dinner pot", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 650, OrcCauldron) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepObtainItem(Quest, 2, "Deface the statue of an orc knight", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 1214, OrcKnight) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepObtainItem(Quest, 3, "Deface a Lonetusk worship idol", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 1058, WorshipIdol) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepObtainItem(Quest, 4, "Poke a hole in the orcs' wine cask", 1, 100, "I must seek out the symbols in the Ruins that the orcs use to inspire themselves. Then I will defile these objects to crush their spirits. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2287, WineCask) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, KnocktheFightOutofEm, 1) and QuestStepIsComplete(Player, KnocktheFightOutofEm, 2) and QuestStepIsComplete(Player, KnocktheFightOutofEm, 3) and QuestStepIsComplete(Player, KnocktheFightOutofEm, 4) then NextStep(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I threw dirt in the orcs' dinner pot. Take that, orcs!") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have defaced the statue of an orc knight.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have defaced an idol that the Lonetusk seem to worship.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I poked a hole in the orcs' wine cask. Now they'll be thirsty!") CheckProgress(Quest, QuestGiver, Player) end function NextStep(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I found and defaced many objects the orcs hold dear. Hopefully this takes the fight out of them.") AddQuestStepChat(Quest, 5, "Report to Lieutenant Imperidus", 1, "Having defaced the orc artifacts, I should return to Lieutenant Imperidus at the second outpost in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantImperidus) AddQuestStepCompleteAction(Quest, 5, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 5, "I have reported back to Lieutenant Imperidus.") UpdateQuestTaskGroupDescription(Quest, 2, "I have reported back to Lieutenant Imperidus.") UpdateQuestDescription(Quest, "I followed the orders of Lieutenant Imperidus, defacing statues the Lonetusk orcs use to inspire their troops. I also threw dirt into their food and drained their supply of wine. Hopefully the lieutenant's plan will work and my actions will have takens some of the fight out of the orcs.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_imperidus/fprt_adv04_ruins/revamp/lieutenant_imperidus009.mp3", "", "", 3046376303, 2999823619, Player) AddConversationOption(conversation, "Do you really think wrecking statues and ruining food is going to ensure victory?", "dlg_3_8") AddConversationOption(conversation, "I'll get to it.") StartConversation(conversation, QuestGiver, Player, "Our surest path to victory is to take the fight out of them. Go out there and face the Lonetusk, and deface any statues you see. Seek out their supplies of food and drink and spoil them. Without symbols of victory to inspire them and food in their bellies, their spirits will crumble and they will become easy pickings for us.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end