--[[ Script Name : discarded_pets.lua Script Purpose : Handles the quest, "Discarded Pets" Script Author : premierio015 Script Date : 02.07.2021 Script Notes : Auto generated with QuestParser. Zone : Serpent Sewer Quest Giver : pet report(Item) Preceded by : None Followed by : None --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Slay six sift dashers.", 6, 100, "This note was apparently meant for someone else.", 611, 1550023, 1550060) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've slain the sift dashers.") UpdateQuestTaskGroupDescription(Quest, 1, "I've carried out the tasks stated in the note.") if HasItem(Player, 10365) then RemoveItem(Player, 10365) end UpdateQuestDescription(Quest, "Interesting... I guess it was worth it for the experience. I suppose it couldn't hurt to take on adventures such as these.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end