--[[ Script Name : Quests/TheWillowWood/scavenger_rats.lua Script Author : Dorbin Script Date : 2022.02.15 06:02:02 Script Purpose : Zone : TheWillowWood Quest Giver: Salinia Brooklily Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "I must kill eight of any type of scavengers in the Peat Bog.", 8, 100, "I need to kill eight scavenger rats in the Peat Bog.", 93, 8290026, 8290021) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") UpdateQuestZone(Quest,"Peat Bog") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("Thank you for assisting us. If you slay only a few rats it will make a difference. Good luck on your hunt, adventurer.") PlayFlavor(QuestGiver, "", "", "thank", 0,0 , Player) Dialog.AddOption("Farewell Salinia.") Dialog.Start() end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have killed all eight of the scavengers in the Bog.") UpdateQuestTaskGroupDescription(Quest, 1, "I killed eight scavenger rats.") UpdateQuestZone(Quest,"Willow Wood") AddQuestStepChat(Quest, 2, "I need to return to Salinia Brooklily.", 1, "I need to return to Salinia Brooklily in The Willow Wood.", 93, 2370043) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I told Salinia about the scavengers I exterminated.") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Salinia Brooklily.") UpdateQuestDescription(Quest, "I've slain eight scavenger rats in the Peat Bog. I hope that will help with the overpopulation of the rats there.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end