--[[ Script Name : combustible_gnome.lua Script Purpose : Handles the quest, "Combustible Gnome" Script Author : QuestParser (Replace this) Script Date : 8/30/2019 Script Notes : Auto generated with QuestParser. Zone : Wailing Caves Quest Giver : Preceded by : None Followed by : None --]] local Cog Burn = 2580001 require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "Slay skeletal orcs.", 30, 100, "Cog Burn wants me to slay about thirty of the undead orcs down here in the Wailing Caves. I guess he wants their bones for some kind of experiment.", 611, 2580043) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain many undead orcs.") UpdateQuestTaskGroupDescription(Quest, 1, "I've slain the undead orcs and have their remains. All that's left to do is return the remains to Cog Burn.") AddQuestStepChat(Quest, 2, "Give Cog Burn the orc parts.", 1, "What a daunting task! I've slain many of the undead orcs, now I must return to Cog Burn and give him the bones.", 11, 2580043) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have given Cog Burn the orc parts.") UpdateQuestTaskGroupDescription(Quest, 2, "I've given Cog Burn all of the undead orc remains. Now to see what he gave me for my efforts.") UpdateQuestDescription(Quest, "It sure was a lot of work, but well worth the reward. I wonder what it was that he was going to give me at first. Hmm, I may never know.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end