--[[ Script Name : groaning_bracers.lua Script Purpose : Handles the quest, "Groaning Bracers" Script Author : Neatz09 Script Date : 8/30/2019 Script Notes : Auto generated with QuestParser. Zone : Wailing Caves Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepZoneLoc(Quest, 1, "I need to bring these bracers to the Burial Pit in the Wailing Caves.", 1, "With a little effort, I believe I can transform these mysterious bracers into something better.", 11, -175, -55, -13, 258) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "A wisp of light streaked across the cavern and darted straight for the bracers.") UpdateQuestTaskGroupDescription(Quest, 1, "I've been able to change the mysterious bracers into the Groaning Bracers.") UpdateQuestDescription(Quest, "Applying a little bit of effort, I've been able to change the mysterious bracers into the Groaning Bracers.

") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end