--[[ Script Name : Quests/WailingCaves/soul_wailer.lua Script Author : Premierio015 Script Date : 2021.07.14 09:07:42 Script Purpose : Zone : WailingCaves Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill the undead in the Wailing Caves until I find an adequate gem to use in the pommel of this old dagger.", 1, 10, "With a little effort, I believe I can transform this old dagger into something better.", 1166, 2580000, 2580002, 2580008, 2580044, 2580043) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've found something that looks like a soul gem.") AddQuestStep(Quest, 2, "I need to find a smithing hammer near a forge to hammer out a sharper edge on the dagger.", 1, 100, "With a little effort, I believe I can transform this old dagger into something better.", 11) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've found and used the smithing hammer.") AddQuestStepKill(Quest, 3, "I should find and kill a Ree spiritkeeper to see if there is any connection between them and the old dagger.", 1, 100, "With a little effort, I believe I can transform this old dagger into something better.", 611, 2580054) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I've killed a Ree spiritcaller.") UpdateQuestTaskGroupDescription(Quest, 1, "I've been able to change the old dagger into the Soul Wailer dagger.") if HasItem(Player, 3766) then RemoveItem(Player, 3766) end UpdateQuestDescription(Quest, "Applying a little bit of effort, I've been able to change the old dagger into the Soul Wailer.

") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end