--[[ Script Name : CorporalBatton.lua Script Purpose : Corporal Batton Script Author : Jabantiz Script Date : 08/29/2019 Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner --]] require "SpawnScripts/Generic/DialogModule" local PeckettsPatrol = 5715 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I am afraid I must ask you to move along, citizen. This is a place of duty, not chatter.") Dialog.AddVoiceover("voiceover/english/corporal_batton/mudlib/vdl/quests/antonica/corporalbatton000.mp3", 3155813947, 2657899917) PlayFlavor(NPC,"","","sniff",0,0,Spawn) if GetQuestStep(Spawn, PeckettsPatrol) == 6 then Dialog.AddOption("Coldwind Point Garrison reporting.", "Option1") end Dialog.AddOption("Excuse my interruption, guard.") Dialog.Start() end function Option1(NPC, Spawn) SetStepComplete(Spawn, PeckettsPatrol, 6) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Nothing to report here militiaman. Before you proceed with your patrol the General has asked that you patrol Crater Pond also. You'll find Crater Pond just east of the South Gate of Qeynos.") Dialog.AddVoiceover("voiceover/english/corporal_batton/antonica/corporalbatton001.mp3", 77618874, 84026675) PlayFlavor(NPC,"","","no",0,0,Spawn) Dialog.AddOption("For Qeynos!","Salute") Dialog.Start() end function Salute(NPC,Spawn) PlayFlavor(NPC,"","","salute",0,0,Spawn) end