--[[ Script Name : SpawnScripts/Antonica/KnightGrelStoneshearer.lua Script Author : Premierio015 Script Date : 2022.05.09 12:05:20 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" local LordGrimrotsScythe = 5522 function spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("And who might you be?") Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer000.mp3", 3381463190, 2283836874) if GetQuestStepProgress(Spawn, LordGrimrotsScythe,1) == 0 and HasQuest(Spawn,LordGrimrotsScythe) then Dialog.AddOption( "Ignar Steadirt sent me.", "Option1") end Dialog.AddOption("Just passing through, sorry to interrupt you.") Dialog.Start() end function Option1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Ignar? Oh, I'll bet he's waiting on a report! Poor fellow, he can't hear with one ear, you know. That's why he's been assigned duty out of harm's way.") Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer001.mp3", 1129984683, 980692304) Dialog.AddOption("Do you have your report? Ignar asked me to pick them up.", "Option2") Dialog.Start() end function Option2(NPC, Spawn) SetStepComplete(Spawn, LordGrimrotsScythe, 1) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Yes, here it is. The word is, something peculiar's going on ... apparently, there's a group of gnolls--the little wretches--that are trying to conjure up an undead invasion. I'm not sure what they're using, but the activity of the undead has increased. I will send word to Ignar without delay should I learn more.") Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer002.mp3", 1531924790, 1319128858) PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn) Dialog.AddOption("I'll let Ignar know.") Dialog.Start() end function respawn(NPC) spawn(NPC) end