--[[ Script Name : SpawnScripts/Antonica/OlOneEye.lua Script Author : Premierio015 Script Date : 2021.08.13 07:08:33 Script Purpose : : --]] local TheOneThatGotAway = 5338 function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 5, Y, Z, 2,0) MovementLoopAddLocation(NPC, X , Y, Z + 8, 2, 0) MovementLoopAddLocation(NPC, X + 5, Y, Z -5, 2, 0) MovementLoopAddLocation(NPC, X + 8, Y, Z + 4, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z - 8, 2, 0) MovementLoopAddLocation(NPC, X - 5, Y, Z -5, 2, 0) MovementLoopAddLocation(NPC, X , Y, Z - 4, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement") end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X -8, Y, Z - 4, 2, 0) MovementLoopAddLocation(NPC, X + 8, Y, Z -5, 2, 0) MovementLoopAddLocation(NPC, X + 5, Y, Z - 5, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0, "ChooseMovement") end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 5, Y, Z -8, 2, 0) MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, 0) MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0, "ChooseMovement") end function spawn(NPC) SetPlayerProximityFunction(NPC, 5, "InRange", "InRange", Spawn) ChooseMovement(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function InRange(NPC, Spawn) if GetQuestStep(Spawn, TheOneThatGotAway) == 1 then SetStepComplete(Spawn, TheOneThatGotAway, 1) end end function respawn(NPC) spawn(NPC) end