--[[ Script Name : SpawnScripts/Antonica/RustySails.lua Script Author : Dorbin Script Date : 2023.09.17 02:09:05 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" local ZekAccess = 1 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) Dialog1(NPC, Spawn) end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hail yourself, stranger. State your purpose, or be on your way.") Dialog.AddVoiceover("voiceover/english/optional1/rusty_sails/antonica/rustysails001.mp3", 3878527655, 4076294218) if GetQuestStepProgress(Spawn,ZekAccess,1) == 0 then Dialog.AddOption("Captain Coranis sent me.", "Dialog2") end Dialog.AddOption("I'm just leaving.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Well, I'm glad she sent someone. The attacks have been constant, and we've lost too many able bodies to withstand another attack ... What in Thule!? Another wave of Maruaders!") Dialog.AddVoiceover("voiceover/english/optional1/rusty_sails/antonica/rustysails002.mp3", 2886366918, 4198367939) Dialog.AddOption("Where?") Dialog.Start() end