--[[ Script Name : SpawnScripts/Antonica/SergeantTillin.lua Script Author : Premierio015 Script Date : 2021.08.12 06:08:07 Script Purpose : : --]] local TillinGnollWoes = 5336 function spawn(NPC) ProvidesQuest(NPC, TillinGnollWoes) end function hailed(NPC, Spawn) local count = GetQuestCompleteCount(Spawn, TillinGnollWoes) FaceTarget(NPC, Spawn) if not HasQuest(Spawn, TillinGnollWoes) and count <= 5 then local conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin001.mp3", "", "shrug", 2442572025, 2186334114, Spawn) AddConversationOption(conversation, "Sure, why not?", "offer") AddConversationOption(conversation, "No thanks.") StartConversation(conversation, NPC, Spawn, "Hah! We've so many adventurers out these days that I think the gnolls decided to push back a bit. We heard that they're plotting inside Blackburrow. Think you could help us out?") elseif GetQuestStep(Spawn, TillinGnollWoes) == 1 then Quest_Progress(NPC, Spawn) elseif GetQuestStep(Spawn, TillinGnollWoes) == 2 then Quest_Finish(NPC, Spawn) end end function offer(NPC, Spawn) OfferQuest(NPC, Spawn, TillinGnollWoes) end function Quest_Progress(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin003.mp3", "", "pout", 1151226967, 1843284130, Spawn) AddConversationOption(conversation, "Not yet, no...") StartConversation(conversation, NPC, Spawn, "Naaa! What're you doing back so soon? You haven't found what we're looking for!") end function Quest_Finish(NPC, Spawn) SetStepComplete(Spawn, TillinGnollWoes, 2) FaceTarget(NPC, Spawn) local conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin004.mp3", "", "", 2966124609, 2660592034, Spawn) AddConversationOption(conversation, "Sure, I could stand some.", "offer") AddConversationOption(conversation, "Not right now, thanks.") StartConversation(conversation, NPC, Spawn, "Ahh, well done! Here's that coin I promised. Looking for more work?") end function respawn(NPC) spawn(NPC) end