--[[ Script Name : SpawnScripts/Antonica/ahighwaymancampfireE.lua Script Author : LordPazuzu Script Date : 2023.02.21 08:02:15 Script Purpose : : --]] function spawn(NPC) CampSpawn(NPC) end function respawn(NPC) spawn(NPC) end --- CAMP 1 function CampSpawn(NPC, Spawn) -- Stage 1 local zone = GetZone(NPC) local spawn1 = math.random(0,1) if spawn1 == 1 then local CampSpawn1 = SpawnByLocationID(zone, 133782456) --Highwayman Summoner else local CampSpawn1a = SpawnByLocationID(zone, 133782460) -- Highwayman Melee end local spawn2 = math.random(0,1) if spawn2 == 1 then local CampSpawn2 = SpawnByLocationID(zone, 133782457)--Highwayman Summoner else local CampSpawn2a = SpawnByLocationID(zone, 133782461)-- Highwayman Melee end local spawn3 = math.random(0,1) if spawn3 == 1 then local CampSpawn3 = SpawnByLocationID(zone, 133782458)--Highwayman Summoner else local CampSpawn3a = SpawnByLocationID(zone, 133782462)-- Highwayman Melee end local spawn4 = math.random(0,1) if spawn4 == 1 then local CampSpawn4 = SpawnByLocationID(zone, 133782459)--Highwayman Summoner else local CampSpawn4a = SpawnByLocationID(zone, 133782463)-- Highwayman Melee end local MerchantSpawn = math.random(0,1) if MerchantSpawn == 1 then local Camp1MerchantSpawn = SpawnByLocationID(zone, 133782466)--Distressed Merchant else end AddTimer(NPC,6000,"CampSpawnCheck_Stage1") end function CampSpawnCheck_Stage1(NPC, Spawn) --Stage 1 Living Check local zone = GetZone(NPC) local CampSpawn1 = GetSpawnByLocationID(zone, 133782456) local CampSpawn1a = GetSpawnByLocationID(zone, 133782460) local CampSpawn2 = GetSpawnByLocationID(zone, 133782457) local CampSpawn2a = GetSpawnByLocationID(zone, 13378261) local CampSpawn3 = GetSpawnByLocationID(zone, 133782458) local CampSpawn3a = GetSpawnByLocationID(zone, 133782462) local CampSpawn4 = GetSpawnByLocationID(zone, 133782459) local CampSpawn4a = GetSpawnByLocationID(zone, 133782463) if IsAlive(CampSpawn1) == true or IsAlive(Camp1Spawn1a) == true then AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn) elseif IsAlive(CampSpawn2) == true or IsAlive(Camp1Spawn2a) == true then AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn) elseif IsAlive(CampSpawn3) == true or IsAlive(Camp1Spawn3a) == true then AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn) elseif IsAlive(CampSpawn4) == true or IsAlive(Camp1Spawn4a) == true then AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn) else AddTimer(NPC, 6000, "Camp_Stage2") end end function Camp_Stage2(NPC, Spawn) --Stage 2 local zone = GetZone(NPC) local Camp_Stage2Spawn1=SpawnByLocationID(zone, 133782464)--Bloodsaber Agent FaceTarget(Camp_Stage2Spawn1, Spawn) Attack(Camp_Stage2Spawn1, Spawn) AddTimer(NPC,6000,"CampSpawnCheck_Stage2") end function CampSpawnCheck_Stage2(NPC, Spawn) --Stage 2 Living Check local zone = GetZone(NPC) local Camp_Stage2Spawn1 = GetSpawnByLocationID(zone, 133782464) if IsAlive(Camp_Stage2Spawn1) == true then AddTimer(NPC,6000,"CampSpawnCheck_Stage2",1, Spawn) else AddTimer(NPC, 6000, "Camp_Stage3") end end function Camp_Stage3(NPC, Spawn) --Stage 3 (Possible Boss) local zone = GetZone(NPC) local choice = math.random(0,100) if choice <=33 then -- % Chance for Boss to Spawn local Camp_Stage3Spawn1=SpawnByLocationID(zone, 133782465)--Bloodsaber Corruptor FaceTarget(Camp_Stage3Spawn1, Spawn) Attack(Camp_Stage3Spawn1, Spawn) AddTimer(NPC,6000,"Camp1SpawnCheck_Stage3") else -- Failed Boss Spawn local CampArkofPower = SpawnByLocationID(zone, 133782468)--Ark of Power local CampMerchantSpawn = GetSpawnByLocationID(zone, 133782466)--Distressed Merchant if CampMerchantSpawn ~=nil then Despawn(CampMerchantSpawn) local CampGratifiedMerchant = SpawnByLocationID(zone, 133782467)--Gratified Merchant AddTimer(NPC,90000,"CampReset") else AddTimer(NPC,60000,"CampReset") end end end function CampSpawnCheck_Stage3(NPC, Spawn) --Stage 2 Living Check local zone = GetZone(NPC) local Camp_Stage3Spawn1 = GetSpawnByLocationID(zone, 133782465) --Blodsaber Corrupter if IsAlive(Camp_Stage2Spawn1) == true then AddTimer(NPC,6000,"CampSpawnCheck_Stage3",1,Spawn) else local CampMerchantSpawn = GetSpawnByLocationID(zone, 133782466)--Distressed Merchant if CampMerchantSpawn ~=nil then Despawn(CampMerchantSpawn) local CampGratifiedMerchant = SpawnByLocationID(zone, 133782467)--Gratified Merchant AddTimer(NPC, 90000, "CampReset",1,Spawn) else AddTimer(NPC, 10000, "CampReset",1,Spawn) end end end function CampReset(NPC) local zone = GetZone(NPC) local CampObject = GetSpawnByLocationID(zone, 171716) if CampObject~= nil then Despawn(CampObject) local CampArkofPower = GetSpawnByLocationID(zone, 133782468)--Ark of Power if CampArkofPower ~=nil then Despawn(CampArkofPower) end local CampGratifiedMerchant = GetSpawnByLocationID(zone, 133782467)--Gratified Merchant if CampGratifiedMerchant ~=nil then Despawn(CampGratifiedMerchant) end end end