--[[ Script Name : SpawnScripts/Antonica/anironbellyrabbit.lua Script Author : Premierio015, Scatman Script Date : 2021.08.13 08:08:48 Script Purpose : an ironbelly rabbit movement script, based on Scatman's medium circle movement script. Script Notes : Current script might be better overwritten with better movement loop in future. --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function spawn(NPC) SpawnChooseRandomMovement(NPC) end function SpawnChooseRandomMovement(NPC) local choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end end function clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 12 , y, z - 13 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 10 , y, z - 15, 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 15, y, z + 14 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10 , y, z + 13 , 10, math.random(5, 15)) end function clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 7 , y, z - 13 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 12 , y, z - 10 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z + 11 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 14 , y, z + 6 , 10, math.random(5, 15)) end function counter_clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 12 , y, z + 13 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10 , y, z + 15, 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 15, y, z - 14 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 10 , y, z - 13 , 10, math.random(5, 15)) end function counter_clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 7 , y, z + 13 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 12 , y, z + 10 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z - 11 , 10, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 14 , y, z - 6 , 10, math.random(5, 15)) end