--[[ Script Name : SpawnScripts/Baubbleshire/JaylaMidhop.lua Script Purpose : Jayla Midhop Script Author : John Adams Script Date : 2009.01.30 Script Notes : Auto-Generated Conversation from PacketParser Data --]] -- Quest ID's local HELPING_SOME_FRIENDS = 325 -- was 72 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasCompletedQuest(Spawn, HELPING_SOME_FRIENDS) then PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/qst_jayla_midhop_pranking_5fde850b.mp3", "Ooh I can't wait to see him.", "", 1235275009, 1310440527, Spawn) elseif HasQuest(Spawn, HELPING_SOME_FRIENDS) then if GetQuestStep(Spawn, HELPING_SOME_FRIENDS) >= 2 and not QuestStepIsComplete(Spawn, HELPING_SOME_FRIENDS, 3) then HelloNeedSomething(NPC, Spawn) else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/qst_jayla_midhop_pranking_5fde850b.mp3", "Ooh I can't wait to see him.", "", 1235275009, 1310440527, Spawn) end else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/qst_jayla_midhop_notonquest_962918cb.mp3", "Sorry, I'd prefer not to talk right now.", "", 286304583, 2343816397, Spawn) end end function HelloNeedSomething(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/quests/jayla_midhop/jayla_midhop001.mp3", "", "", 2550158970, 308187023, Spawn) AddConversationOption(conversation, "Delivery for Ms. Midhop.", "dlg_21_1") AddConversationOption(conversation, "No, sorry.") StartConversation(conversation, NPC, Spawn, "Hello! Do you need something?") end function dlg_21_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/quests/jayla_midhop/jayla_midhop002.mp3", "", "", 162007353, 3764356786, Spawn) AddConversationOption(conversation, "Someone named Remmy.", "dlg_21_2") StartConversation(conversation, NPC, Spawn, "Ooh, who is it from?") end function dlg_21_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/quests/jayla_midhop/jayla_midhop003.mp3", "", "", 2425959259, 2140362898, Spawn) AddConversationOption(conversation, "He said it should all be in the note there. Oh, and that you should arrive hungry, he'll bring pie.", "dlg_21_3") StartConversation(conversation, NPC, Spawn, "Oooh! Wonderful! Did he say anything?") end function dlg_21_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/quests/jayla_midhop/jayla_midhop004.mp3", "", "", 178679879, 3210897279, Spawn) AddConversationOption(conversation, "I should hope so.", "dlg_21_4") StartConversation(conversation, NPC, Spawn, "Perfect, I was just about to eat. I should be perfectly peckish by the time I get to the forest.") end function dlg_21_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/quests/jayla_midhop/jayla_midhop005.mp3", "", "", 3900670960, 2248772947, Spawn) AddConversationOption(conversation, "Sorry, was thinking about something else. Have a nice day, Ms. Midhop.", "dlg_21_5") StartConversation(conversation, NPC, Spawn, "How do you mean?") end function dlg_21_5(NPC, Spawn) SetStepComplete(Spawn, HELPING_SOME_FRIENDS, 3) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/jayla_midhop/qey_village06/quests/jayla_midhop/jayla_midhop006.mp3", "", "", 1071561763, 3714867768, Spawn) AddConversationOption(conversation, "You're quite welcome.") StartConversation(conversation, NPC, Spawn, "Oh I most certainly will, thank you very much!") end