--[[ Script Name : SpawnScripts/Baubbleshire/ZipiffClamorclang.lua Script Purpose : Zipiff Clamorclang Script Author : Dorbin Script Date : 2022.01.21 Script Notes : --]] require "SpawnScripts/Generic/DialogModule" local Delivery = 5446 local Mage1 = 5767 function spawn(NPC) SetInfoStructString(NPC, "action_state", "artificing_idle") end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,11)<0 then PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn) else FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Careful where you walk! I don't want you bending a sprocket or tweaking a spring, and you mustn't crimp a cog! If I have to uncrimp just one more cog...") Dialog.AddVoiceover("voiceover/english/zipiff_clamorclang/qey_village06/zipiffclamorclang000.mp3", 2450977341, 1936083009) PlayFlavor(NPC, "", "", "frustrated", 0, 0, Spawn) Dialog.AddOption("I'm checking on Lolla Cotgrove's kegs.", "TheOrder") Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, Delivery , 1) if GetQuestStep(Spawn,Mage1) >=3 and GetQuestStep(Spawn,Mage1) <=5 then Dialog.AddOption("The Magister suggested I asked you about what you use your sorcery for.", "Sorcery1") end Dialog.AddOption("I think I'll move back. It sounds like I really don't want to crimp a cog. ") Dialog.Start() end end function TheOrder(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Ah, yes! Wonderful things. I am finishing the kegs right now. I've got the Freezorators working, or at least to the point where they don't cover the kegs in ice. Let Lolla know the kegs are on schedule and will be ready soon.") Dialog.AddVoiceover("voiceover/english/zipiff_clamorclang/qey_village06/zipiffclamorclang001.mp3",776820733, 1890824744) PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn) Dialog.AddOption("I will let her know. Thank you.", "UpdateDelivery") Dialog.Start() end function Sorcery1(NPC, Spawn) --For Mage Class Quest FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Sorcery? I stopped that silliness a long time ago. Though it had a solid foundation, sorcery isn't as effective as clockworks. Take my Freezerator for example... ") Dialog.AddVoiceover("voiceover/english/zipiff_clamorclang/qey_village06/zipiffclamorclang002.mp3",2356722587, 1174004626) PlayFlavor(NPC, "", "", "no", 0, 0, Spawn) Dialog.AddOption("Excuse me, but what are you talking about? A freezer...", "Sorcery2") Dialog.Start() end function Sorcery2(NPC, Spawn)--For Mage Class Quest SetStepComplete(Spawn,Mage1,4) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("A Freezerator! Rather than using ice spells to keep something cold, my device works all day! Yes, yes, I know it's not as good as a sub-arctic ice storm spell or as effective as lobbing shards of ice at hungry gnolls, or even freezing the skin off of a ... well it's just better, all right! Is there anything else?") Dialog.AddVoiceover("voiceover/english/zipiff_clamorclang/qey_village06/zipiffclamorclang003.mp3",260712735, 3045244120) PlayFlavor(NPC, "", "", "frustrated", 0, 0, Spawn) Dialog.AddOption("Most interesting! Thank you. I'll leave you to your work.") Dialog.Start() end -- function UpdateDelivery(NPC, Spawn) SetStepComplete(Spawn, Delivery, 1) end