--[[ Script Name : SpawnScripts/Baubbleshire/aBaubbleshirerat.lua Script Author : Dorbin Script Date : 2022.08.22 11:08:29 Script Purpose : : --]] function spawn(NPC) ChooseMovement(NPC) end function respawn(NPC, Spawn) spawn(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 3, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 3, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 6, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 3, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 3, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 3, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 6, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 3, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 4, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 4, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 4, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 4, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 4, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 4, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end