--[[ Script Name : SpawnScripts/BeggarsCourt/DelcairnSebastian.lua Script Purpose : Delcairn Sebastian Script Author : Unknown (updated by Cynnar 2018.06.13 03:06:49) Script Date : Unknown Script Notes : Info was not filled out. Credit goes to the one who wrote the script. --]] local HALFELF_MENTOR_QUEST_1 = 307 -- A Delivery local HALFELF_MENTOR_QUEST_2 = 308 -- Dirty Work local HALFELF_MENTOR_QUEST_3 = 315 -- Reel Him In local HALFELF_MENTOR_QUEST_4 = 317 -- Thaen Sevellos local HALFELF_MENTOR_QUEST_5 = 319 -- One Last Request local LIEUTENANT_CERVAEN = 1370037 local DELCAIRN_SEBASTIAN = 1370038 function spawn(NPC) ProvidesQuest(NPC, HALFELF_MENTOR_QUEST_2) ProvidesQuest(NPC, HALFELF_MENTOR_QUEST_4) ProvidesQuest(NPC, HALFELF_MENTOR_QUEST_5) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_1) then if HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_2) then if HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_3) then if HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_4) then if HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_5) then Say(NPC, "Good work. We appreciate it more than you know.", Spawn) elseif HasQuest(Spawn, HALFELF_MENTOR_QUEST_5) then Say(NPC, "Good work. We appreciate it more than you know.", Spawn) else OnQuest4(NPC, Spawn, conversation) end elseif HasQuest(Spawn, HALFELF_MENTOR_QUEST_4) then OnQuest4(NPC, Spawn, conversation) else OnQuest3(NPC, Spawn, conversation) end elseif HasQuest(Spawn,HALFELF_MENTOR_QUEST_3) then OnQuest3(NPC, Spawn, conversation) else Say(NPC, "Speak with Cervaen, he will brief you on the plan.", Spawn) end elseif HasQuest(Spawn, HALFELF_MENTOR_QUEST_2) then OnQuest2(NPC, Spawn, conversation) else Welcome(NPC, Spawn, conversation) end elseif HasQuest(Spawn, HALFELF_MENTOR_QUEST_1) then OnQuest1(NPC, Spawn, conversation) else Say(NPC, "Please, leave while it still doesn't matter.", Spawn) end end function respawn(NPC) spawn(NPC) end -------------------------------------------------------------------------------------------------------------------------------------------- -- HALFELF_MENTOR_QUEST_1 -------------------------------------------------------------------------------------------------------------------------------------------- function OnQuest1(NPC, Spawn, conversation) if GetQuestStep(Spawn, HALFELF_MENTOR_QUEST_1) == 1 then Say(NPC, "Please, leave while it still doesn't matter.", Spawn) elseif GetQuestStep(Spawn, HALFELF_MENTOR_QUEST_1) == 2 then Welcome(NPC, Spawn, conversation) end end function Welcome(NPC, Spawn, conversation) PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn001.mp3", "", "", 144616361, 2775223006, Spawn) AddConversationOption(conversation, "I would like to help.", "dlg_8_1") StartConversation(conversation, NPC, Spawn, "Welcome, " .. GetName(Spawn) .. ". What can The Brotherhood do for you? Our conversation can be long or it can be short. Worry not, we will pay you for your delivery.") end function dlg_8_1(NPC, Spawn) if HasQuest(Spawn, HALFELF_MENTOR_QUEST_1) then SetStepComplete(Spawn, HALFELF_MENTOR_QUEST_1, 2) end FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn002.mp3", "", "", 718931857, 2390994276, Spawn) AddConversationOption(conversation, "Rommuls?", "dlg_8_2") StartConversation(conversation, NPC, Spawn, "Ah. But do you know what you want to help with? The Brotherhood attracts many who do not truly believe in its cause. It attracts radicals and anarchists who wish only for pain and torment. We are not that, " .. GetName(Spawn) .. ". We seek only justice. There is a great injustice walking the streets of Beggar's Court even as we speak.") end -------------------------------------------------------------------------------------------------------------------------------------------- -- HALFELF_MENTOR_QUEST_2 -------------------------------------------------------------------------------------------------------------------------------------------- function dlg_8_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn003.mp3", "", "", 982292673, 517388621, Spawn) AddConversationOption(conversation, "[listen to conversation]", "CervaenTalk1") StartConversation(conversation, NPC, Spawn, "Yes, Rommuls. He dislikes us, and so he uses his power to harass, harm, even kill us. Few in Freeport care of his deeds, let them remain indifferent. The Brotherhood will solve its own problems. I- Cervaen, what is it?") end function CervaenTalk1(NPC, Spawn) local Cervaen = GetSpawn(Spawn, LIEUTENANT_CERVAEN) FaceTarget(Cervaen, NPC) conversation = CreateConversation() PlayFlavor(Cervaen, "voiceover/english/tutorial_revamp/lieutenant_cervaen/fprt_hood04/quests/cervaen/cervaen_tradeoff000.mp3", "", "", 3243592736, 1629677067, Spawn) AddConversationOption(conversation, "[listen to conversation]", "SebastianTalk1") StartConversation(conversation, Cervaen, Spawn, "Sir... Thaen, Revlos, Jalya... their mission failed.") end function CervaenTalk2(NPC, Spawn) local Cervaen = GetSpawn(Spawn, LIEUTENANT_CERVAEN) FaceTarget(Cervaen, NPC) conversation = CreateConversation() PlayFlavor(Cervaen, "voiceover/english/tutorial_revamp/lieutenant_cervaen/fprt_hood04/quests/cervaen/cervaen_tradeoff001.mp3", "", "", 1068640212, 1975761301, Spawn) AddConversationOption(conversation, "[listen to conversation]", "SebastianTalk2") StartConversation(conversation, Cervaen, Spawn, "I just got word from Thavian. Jalya is dead and Thaen is in captivity. Revlos has betrayed us.") end function CervaenTalk3(NPC, Spawn) local Cervaen = GetSpawn(Spawn, LIEUTENANT_CERVAEN) FaceTarget(Cervaen, NPC) conversation = CreateConversation() PlayFlavor(Cervaen, "voiceover/english/tutorial_revamp/lieutenant_cervaen/fprt_hood04/quests/cervaen/cervaen_tradeoff002.mp3", "", "", 872569358, 130933055, Spawn) AddConversationOption(conversation, "[listen to conversation]", "SebastianTalk3") StartConversation(conversation, Cervaen, Spawn, "Thavian doesn't know, sir. All he knows is that Revlos has betrayed us.") end function CervaenTalk4(NPC, Spawn) local Cervaen = GetSpawn(Spawn, LIEUTENANT_CERVAEN) FaceTarget(Cervaen, NPC) conversation = CreateConversation() PlayFlavor(Cervaen, "voiceover/english/tutorial_revamp/lieutenant_cervaen/fprt_hood04/quests/cervaen/cervaen_tradeoff003.mp3", "", "", 3371521952, 284772411, Spawn) AddConversationOption(conversation, "[listen to conversation]", "SebastianTalk4") StartConversation(conversation, Cervaen, Spawn, "No, sir. But he does know that Revlos' cohorts are meeting to discuss his debriefing. They're meeting at the gates to North Freeport, soon.") end function GoodLoam(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn005.mp3", "", "", 549706285, 563599321, Spawn) AddConversationOption(conversation, "Both cups?", "OfferQuest2") StartConversation(conversation, NPC, Spawn, "Good. Loamshallow is not a member of The Brotherhood but he is sympathetic. He will sell you a vial of poison, Fate's Whisper. Buy it, then proceed to the gates to North Freeport and hide behind the gate. The western side should provide ample cover. Listen to their conversation and learn where Revlos' meeting is to take place, then go there. They will have already set it up for a meeting, there should be cups present, poison them.") end function OfferQuest2(NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, HALFELF_MENTOR_QUEST_2) end function OnQuest2(NPC, Spawn, conversation) PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn006.mp3", "", "", 3829362296, 3731812523, Spawn) if GetQuestStep(Spawn, HALFELF_MENTOR_QUEST_2) == 4 then AddConversationOption(conversation, "Yes, the cups are poisoned.", "dlg_22_1") else AddConversationOption(conversation, "No, not yet.") end StartConversation(conversation, NPC, Spawn, "Have you done what was required?") end function dlg_22_1(NPC, Spawn) SetStepComplete(Spawn, HALFELF_MENTOR_QUEST_2, 4) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn007.mp3", "", "", 2362160812, 2895340086, Spawn) AddConversationOption(conversation, "All right.") StartConversation(conversation, NPC, Spawn, "Good. Revlos... we didn't deserve this. While you were gone Cervaen and I worked over a new plan, speak with him to be briefed.") end --------------------------------------------------------------------------------------------------------------------- -- HALFELF_MENTOR_QUEST_3 --------------------------------------------------------------------------------------------------------------------- function OnQuest3(NPC, Spawn, conversation) if (HasQuest(Spawn,HALFELF_MENTOR_QUEST_3) and GetQuestStep(Spawn, HALFELF_MENTOR_QUEST_3) == 4) or (HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_3) and not HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_4)) then PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn008.mp3", "", "", 3033653265, 2915705439, Spawn) AddConversationOption(conversation, "That was fast.", "dlg_25_1") StartConversation(conversation, NPC, Spawn, "You did good, " .. GetName(Spawn) .. ". Rommuls was captured. He will be given justice. The Overlord released a public statement informing the populace of Rommuls' weakness and subsequent termination from his post, his followers will be allowed to remain in the militia but under strict watch.") else Say(NPC, "Speak with Cervaen, he will brief you on the plan.", Spawn) end end function dlg_25_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn009.mp3", "", "", 2387230376, 93430481, Spawn) AddConversationOption(conversation, "I see.", "dlg_25_2") StartConversation(conversation, NPC, Spawn, "Heh, do you think the Overlord really cares about what goes on in these districts? Some office of the government--who knew it was going to happen a long time ago--released the statement. The Overlord was made aware but obviously didn't care. The Brotherhood has friends in high places. And so, to turn indifference into support is not a hard thing.") end function dlg_25_2(NPC, Spawn) if HasQuest(Spawn, HALFELF_MENTOR_QUEST_3) then SetStepComplete(Spawn, HALFELF_MENTOR_QUEST_3, 4) end FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn010.mp3", "", "", 2380606037, 663564868, Spawn) AddConversationOption(conversation, "You mean Thaen?", "dlg_25_3") AddConversationOption(conversation, "I cannot help right now.") StartConversation(conversation, NPC, Spawn, "There is one more mess to clean up, " .. GetName(Spawn) .. ". We would like your help. What do you say?") end --------------------------------------------------------------------------------------------------------------------- -- HALFELF_MENTOR_QUEST_4 --------------------------------------------------------------------------------------------------------------------- function dlg_25_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn011.mp3", "", "", 2589243361, 2803092595, Spawn) AddConversationOption(conversation, "That doesn't sound too hard.", "OfferQuest4") StartConversation(conversation, NPC, Spawn, "Yes, Thaen. We've gotten word of where they're holding him, we'd like you to go free him. Their forces are weak, you should have no trouble. He's just north of here, in a run down building.") end function OfferQuest4(NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, HALFELF_MENTOR_QUEST_4) end function OnQuest4(NPC, Spawn, conversation) PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn013.mp3", "", "", 284231717, 1738375836, Spawn) if (HasQuest(Spawn, HALFELF_MENTOR_QUEST_4) and GetQuestStep(Spawn, HALFELF_MENTOR_QUEST_4) == 2) or (HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_4) and not HasCompletedQuest(Spawn, HALFELF_MENTOR_QUEST_5)) then AddConversationOption(conversation, "Yes, Thaen is safe.", "dlg_30_1") else AddConversationOption(conversation, "Not yet.") end StartConversation(conversation, NPC, Spawn, "Have you freed Thaen?") end function dlg_30_1(NPC, Spawn) if HasQuest(Spawn, HALFELF_MENTOR_QUEST_4) then SetStepComplete(Spawn, HALFELF_MENTOR_QUEST_4, 2) end FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn014.mp3", "", "", 2285068924, 2141156467, Spawn) AddConversationOption(conversation, "Yes.", "dlg_30_2") AddConversationOption(conversation, "No, sorry.") StartConversation(conversation, NPC, Spawn, "Wonderful. Your arrival was at a key moment, a tragedy--a severe tragedy--ended with your help. As the Brotherhood preaches, balance is everything. I would like you to speak with someone. He is not of the Brotherhood, but his goals and ours are paired. Will you help us more?") end --------------------------------------------------------------------------------------------------------------------- -- HALFELF_MENTOR_QUEST_5 --------------------------------------------------------------------------------------------------------------------- function dlg_30_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/delcairn_sebastian/fprt_hood04/quests/delcairn/delcairn015.mp3", "", "", 3978499677, 3940019071, Spawn) AddConversationOption(conversation, "All right.", "OfferQuest5") StartConversation(conversation, NPC, Spawn, "Good. Go speak with Inquisitor Thorson in the Sunken City. Do as he asks, you will help us more than you know. Thank you again for all your help. If you go to the docks here in Beggar's Court you can use the Mariner's Bell to get to Sunken City.") end function OfferQuest5(NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, HALFELF_MENTOR_QUEST_5) end