--[[ Script Name : SpawnScripts/BeggarsCourt/FavoniusSeneca.lua Script Purpose : Favonius Seneca Script Author : torsten Script Date : 2022.07.18 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" local Fighter = 5898 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) Dialog1(NPC, Spawn) end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Mind your own business. If you keep gawking, you'll walk away with a limp--and that's because I'm in a good mood today.") Dialog.AddVoiceover("voiceover/english/favonius_seneca/fprt_hood04/favoniusseneca000.mp3", 4143618696, 2550129080) if HasQuest(Spawn,Fighter) and GetQuestStep(Spawn,Fighter)>=7 and GetQuestStep(Spawn,Fighter)<=97 and GetQuestStepProgress(Spawn,Fighter,7)==0 then Dialog.AddOption("Overlord Lucan would prefer that you didn't allow the Guttersnipes into Beggars Court.","Dialog2") end Dialog.AddOption("Some mood... ") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh yeah? Well, I'd \"prefer\" that the Overlord pay me some of his cold hard cash before I stop serving the Guttersnipes. You know what I'm saying?") PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn) Dialog.AddVoiceover("voiceover/english/favonius_seneca/fprt_hood04/favoniusseneca001.mp3", 2651374016, 1797185719) Dialog.AddOption("Offering a bribe! That's another charge we can add to your file.","Dialog3") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hey! That's not what I said! Don't you dare tell the Overlord or anyone else that I said that! If you do, I swear to you that I'll...") PlayFlavor(NPC, "", "", "boggle", 0, 0, Spawn) Dialog.AddVoiceover("voiceover/english/favonius_seneca/fprt_hood04/favoniusseneca002.mp3", 2763282382, 509438701) Dialog.AddOption("Or you'll what?","Dialog3a") Dialog.Start() end function Dialog3a(NPC, Spawn) FaceTarget(Spawn, NPC) PlayFlavor(Spawn, "", "", "stare", 0, 0, NPC) AddTimer(NPC,800,"Dialog4",1,Spawn) end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) SetStepComplete(Spawn,Fighter,7) Dialog.AddDialog("Umm ... I'll ... uh ... I'll make ... I'll make sure that the Guttersnipes don't show up here in Beggar's Court, okay?") PlayFlavor(NPC, "", "", "cringe", 0, 0, Spawn) Dialog.AddVoiceover("voiceover/english/favonius_seneca/fprt_hood04/favoniusseneca003.mp3", 1546990870, 1516965845) Dialog.AddOption("Finally, you see reason. All hail the Overlord!") Dialog.Start() end --