--[[ Script Name : SpawnScripts/ButcherblockMountains/IrontoeForewoman.lua Script Purpose : Irontoe Forewoman Script Author : jakejp Script Date : 2018.06.08 Script Notes : Auto-Generated Conversation from PacketParser Data --]] local IrontoeBrigadeRequisitionLists = 282 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() local choice = math.random(1,3) if HasQuest(Spawn, IrontoeBrigadeRequisitionLists) == true and GetQuestStep(Spawn, IrontoeBrigadeRequisitionLists) == 3 then AddConversationOption(conversation, "I am here to collect your requisition list.", "dlg_1_1") StartConversation(conversation, NPC, Spawn, "What do ya need?") else if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn) Say(NPC, "Well met!") elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn) Say(NPC, "The work never stops!") elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn) Say(NPC, "Kaladim WILL be ours!") end end end function dlg_1_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() SetStepComplete(Spawn, IrontoeBrigadeRequisitionLists, 3) PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thank you.", "dlg_1_2") StartConversation(conversation, NPC, Spawn, "Ah, great! Here you go.") end