--[[ Script Name : SpawnScripts/Butcherblock/MizzenStaysail.lua Script Purpose : Mizzen Staysail Script Author : jakejp Script Date : 2018.06.02 Script Notes : Auto-Generated Conversation from PacketParser Data --]] local CaptainSays = 267 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasQuest(Spawn, CaptainSays) and GetQuestStep(Spawn, CaptainSays) == 2 then PlayFlavor(NPC, "mizzen_staysail/_exp03/exp03_rgn_butcherblock/staysail/staysail001.mp3", "", "", 1029519275, 2649145859, Spawn) AddConversationOption(conversation, "Orders from the Cap'n, Shorty!", "dlg_7_1") AddConversationOption(conversation, "I'll let you get back to your story.") StartConversation(conversation, NPC, Spawn, "So there I was! Surrounded by a marauding band of... Undead... Elemental... Orc pirates! Armed with only a flanger-poozle and frik-fork! So I says to 'em...") else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn) PlayFlavor(NPC, "", "So there I was! Surrounded by a marauding band of... Undead... Elemental... Orc pirates! Armed with only a flanger-poozle and frak-fork! So I says to 'em...", "", 1689589577, 4560189, Spawn) end end function dlg_7_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Cap'n says ta knock off the deck work an' brighten the clamp!", "WrongChoice") AddConversationOption(conversation, "Cap'n says ta brighten the clamp off an' work on the deck knock!", "WrongChoice") AddConversationOption(conversation, "Cap'n says to knock off the bright work an' clamp down the deck!", "dlg_7_2") StartConversation(conversation, NPC, Spawn, "Bah! I was just gettin' ta the good part. Alright then, if you be a representative of ta' Cap'n, then lemme 'ave it!") end function dlg_7_2(NPC, Spawn) SetStepComplete(Spawn, CaptainSays, 2) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Aye aye!") StartConversation(conversation, NPC, Spawn, "Well, why didn't you say so?! Tell the Cap'n I'll be right over!") end function WrongChoice(NPC,Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Hmm, perhaps I mixed that one up. Let me start over.", "dlg_7_1") StartConversation(conversation, NPC, Spawn, "Whaaa? Ho ho ho. He he he. That thar is what we call a good fisherman's tale. Oooh-hoo. Too funny friend, too funny!") end --[[ raw_conversations PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn) PlayFlavor(NPC, "", "So there I was! Surrounded by a marauding band of... Undead... Elemental... Orc pirates! Armed with only a flanger-poozle and frak-fork! So I says to 'em...", "", 1689589577, 4560189, Spawn) --]]