--[[ Script Name : SpawnScripts/Cache/afetteredguard.lua Script Author : Dorbin Script Date : 2022.12.05 04:12:18 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) -- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange") SetTempVariable(NPC, "OnGuard", "true") SetSeeHide(NPC,1) end function InRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then FaceTarget(NPC,Spawn) SetTempVariable(NPC, "OnGuard", "false") AddTimer(NPC,1000,"Checking",1,Spawn) AddTimer(NPC,4000,"Checking",1,Spawn) AddTimer(NPC,7500,"Checking",1,Spawn) AddTimer(NPC,10000,"ResetGuard",1,Spawn) AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "", "What was that?", "peer", 0, 0, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0) SendMessage(Spawn,"The guard heard something.") elseif choice ==3 then PlayFlavor(NPC, "", "Hmm?", "stare", 0, 0, Spawn, 0) end end end function LeaveRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="false" then SetTempVariable(NPC, "OnGuard", "true") end end function Checking(NPC,Spawn) if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) and GetY(Spawn) <=2 then Attack(NPC,Spawn) end end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_2/ft/halfelf/halfelf_base_2_1_aggro_gf_f28ca26e.mp3", "Brace yourselves! We have trouble!", "", 773678310, 2089682843, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_12fbaefb.mp3", "Destroy the invader!", "", 1313233821, 723410897, Spawn, 0) elseif choice ==3 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_a68f64b6.mp3", "Alarm! Alarm!", "", 1220383018, 2962002142, Spawn, 0) end end