--[[ Script Name : SpawnScripts/Cache/aputridbrigand.lua Script Author : Dorbin Script Date : 2022.12.05 04:12:55 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) waypoints(NPC) SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange") SetTempVariable(NPC, "OnGuard", "true") end function InRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then FaceTarget(NPC,Spawn) SetTempVariable(NPC, "OnGuard", "false") AddTimer(NPC,2500,"Checking",1,Spawn) AddTimer(NPC,5000,"Checking",1,Spawn) AddTimer(NPC,8000,"Checking",1,Spawn) AddTimer(NPC,10000,"ResetGuard",1,Spawn) AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "", "What was that?", "peer", 0, 0, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0) SendMessage(Spawn,"The brigand heard something.") elseif choice ==3 then PlayFlavor(NPC, "", "Hmm?", "stare", 0, 0, Spawn, 0) end end end function LeaveRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="false" then SetTempVariable(NPC, "OnGuard", "true") end end function Checking(NPC,Spawn) if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) and GetY(Spawn) <=2 then Attack(NPC,Spawn) end end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_583690dc.mp3", "Summon help! We have invaders!", "", 3340212225, 279643307, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 1496819882, 365167432, Spawn, 0) elseif choice ==3 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a30c4f9d.mp3", "To arms!", "", 1238020980, 748146443, Spawn, 0) end end function waypoints(NPC) if GetSpawnLocationID(NPC)== 133781197 then MovementLoopAddLocation(NPC, 14.67, -0.24, 11.21, 2, 4) MovementLoopAddLocation(NPC, 8.17, -0.25, 6.32, 2, 0) MovementLoopAddLocation(NPC, 1.14, -0.24, 0.73, 2, 0) MovementLoopAddLocation(NPC, -1.36, -0.24, -1.61, 2, 4) MovementLoopAddLocation(NPC, 4.94, -0.25, 3.33, 2, 0) MovementLoopAddLocation(NPC, 14.08, -0.24, 1.97, 2, 4) MovementLoopAddLocation(NPC, 16.66, -0.24, 4.09, 2, 0) MovementLoopAddLocation(NPC, 18.32, -0.24, 5.45, 2, 2) MovementLoopAddLocation(NPC, 13.93, -0.25, 1.65, 2, 0) MovementLoopAddLocation(NPC, 9.06, -0.25, 3.94, 2, 0) MovementLoopAddLocation(NPC, 8.13, -0.25, 7.29, 2, 0) end end