--[[ Script Name : SpawnScripts/Caves/DrossAdds.lua Script Author : LordPazuzu Script Date : 2022.10.03 03:10:43 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/BaseGolem1.lua") dofile("SpawnScripts/Generic/CatalogueQuestUpdates.lua") require "SpawnScripts/Generic/NPCModule" function spawn(NPC, Spawn) NPCModule(NPC, Spawn) AddTimer(NPC,math.random(2500,6000),"AttackRocks") end function respawn(NPC) spawn(NPC) end function AttackRocks(NPC) --Simplified the below version to this version for attacking rocks. if not IsInCombat(NPC) then PlayAnimation(NPC,10783) --attack end AddTimer(NPC, math.random(7000,8500), "AttackRocks") end --[[ function AttackRocks(NPC) local rockattack = math.random (1, 4) if rockattack == 1 then AddTimer(NPC, 100, "stop_attack") else AddTimer(NPC, 100, "Rocks") end end function Rocks(NPC) if not IsInCombat(NPC) then SpawnSet(NPC, "visual_state", "10783") -- Start attacking end AddTimer(NPC, 3500, "stop_attack") -- for 2 seconds, then stop end function stop_attack(NPC) SpawnSet(NPC, "visual_state", "0") -- Stop attacking AddTimer(NPC, 8000, "AttackRocks") end ]]--