--[[ Script Name : SpawnScripts/Caves/aMudpawguard.lua Script Purpose : a Mudpaw guard Script Author : LordPazuzu Script Date : 10/4/2022 Script Notes : --]] dofile("SpawnScripts/Generic/MonsterCallouts/BaseGnoll1.lua") require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) local Level = GetLevel(NPC) local level1 = 8 local level2 = 9 local difficulty1 = 6 local hp1 = 240 local power1 = 100 local difficulty2 = 6 local hp2 = 290 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end end function respawn(NPC, Spawn) spawn(NPC) end