--[[ Script Name : bloodsaber_inqusitor3.lua Script Purpose : Waypoint Path for bloodsaber_inqusitor3.lua Script Author : Devn00b Script Date : 06/11/2020 04:28:50 PM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -26.97, -0.36, -184.33, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -22.19, -0.18, -188.32, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -20.86, -0.16, -175.98, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -29.23, -0.75, -178.7, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -39.94, -0.79, -174.86, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -40.73, -0.18, -167.11, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -34.15, -0.18, -167.23, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -34.48, -0.03, -152.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -34.2, -0.01, -162.62, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -19.58, -0.18, -181.72, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -6.5, -0.16, -181.94, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -18.31, -0.18, -182.14, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -26.17, -0.18, -178.48, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -18.82, -0.18, -178.13, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -24.7, -0.18, -189.77, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -32.78, -0.8, -175.51, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -32.44, -0.18, -165.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -41.11, -0.18, -167.78, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -32.44, -0.18, -165.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -32.78, -0.8, -175.51, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -24.7, -0.18, -189.77, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -18.82, -0.18, -178.13, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -26.17, -0.18, -178.48, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -18.31, -0.18, -182.14, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -6.5, -0.16, -181.94, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -19.58, -0.18, -181.72, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -34.2, -0.01, -162.62, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -34.48, -0.03, -152.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -34.15, -0.18, -167.23, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -40.73, -0.18, -167.11, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -39.94, -0.79, -174.86, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -29.23, -0.75, -178.7, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -20.86, -0.16, -175.98, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -22.19, -0.18, -188.32, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -26.97, -0.36, -184.33, 2, math.random(0,10)) end