--[[ Script Name : deathly_scarab18.lua Script Purpose : Waypoint Path for deathly_scarab18.lua Script Author : Devn00b Script Date : 06/11/2020 04:21:49 PM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -31.33, -0.18, -172.33, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -19.39, -0.18, -177.2, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -18.84, -0.18, -186.91, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -29.81, -0.18, -167.32, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -40.12, -0.18, -167.28, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -37.86, -0.18, -165.18, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -40.98, -0.18, -171.93, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -37.52, -0.31, -173.4, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -40.22, 0.08, -176.68, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -35.17, -0.73, -175.88, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -35.56, 1.47, -177.82, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -24.6, 3.34, -169.06, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -19.79, 1.59, -173.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -26.8, -0.18, -172.87, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -26.89, 2.24, -165.8, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -33.23, 0.75, -180.22, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -25.88, -0.18, -179.87, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -32.61, 1.62, -188.26, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -17.37, -0.18, -188.13, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -22.03, -0.18, -183.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -24.05, -0.18, -189.1, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -17.44, -0.18, -182.62, 2, math.random(0,20)) MovementLoopAddLocation(NPC, 6.31, 0.31, -182.09, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -17.18, -0.18, -182.14, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -25.23, -0.18, -177.98, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -17.18, -0.18, -182.14, 2, math.random(0,20)) MovementLoopAddLocation(NPC, 6.31, 0.31, -182.09, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -17.44, -0.18, -182.62, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -24.05, -0.18, -189.1, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -22.03, -0.18, -183.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -17.37, -0.18, -188.13, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -32.61, 1.62, -188.26, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -25.88, -0.18, -179.87, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -33.23, 0.75, -180.22, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -26.89, 2.24, -165.8, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -26.8, -0.18, -172.87, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -19.79, 1.59, -173.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -24.6, 3.34, -169.06, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -35.56, 1.47, -177.82, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -35.17, -0.73, -175.88, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -40.22, 0.08, -176.68, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -37.52, -0.31, -173.4, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -40.98, -0.18, -171.93, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -37.86, -0.18, -165.18, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -40.12, -0.18, -167.28, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -29.81, -0.18, -167.32, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -18.84, -0.18, -186.91, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -19.39, -0.18, -177.2, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -31.33, -0.18, -172.33, 2, math.random(0,20)) end