--[[ Script Name : shriller7.lua Script Purpose : Waypoint Path for shriller7.lua Script Author : Devn00b Script Date : 05/20/2020 02:33:27 PM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 140.48, 6.8, -72.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 134.41, 6.84, -71.74, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.84, 6.85, -62.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 118.67, 6.83, -68.89, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 118.36, 6.88, -73.04, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.52, 6.89, -78.73, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.23, 7, -87.03, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 129.97, 7, -87.19, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.06, 7.01, -86.28, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.02, 6.85, -79.16, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 118.18, 6.88, -72.19, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.38, 6.89, -62.47, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 104.32, 6.93, -43.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 97.32, 6.94, -45.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 94.09, 7.03, -61.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 92.04, 6.88, -63.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 86.18, 6.86, -63.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 86.51, 6.89, -72.25, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 86.3, 6.86, -63.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 93.23, 6.91, -63.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 98.66, 6.86, -45.29, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 105.65, 7.05, -45.65, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 130.96, 6.94, -70.62, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 150.13, 6.82, -71.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 157.11, 7.42, -61.34, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 148.11, 6.89, -50.92, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 151.2, 6.99, -34.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 146.22, 6.99, -28.3, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 145.56, 6.99, -9.02, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 154.32, 6.99, -8.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 153.44, 6.99, 4.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119.59, 6.99, 5.24, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 110.35, 6.87, 5.27, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 100.15, 7.32, 16.07, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 71.95, 6.84, 17.34, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.83, 6.85, 10.7, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.66, 6.86, -4.99, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 78.37, 6.87, -4.61, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 83.28, 6.91, -8.75, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 83.43, 6.96, -20.48, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 83.28, 6.91, -8.75, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 78.37, 6.87, -4.61, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.66, 6.86, -4.99, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.83, 6.85, 10.7, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 71.95, 6.84, 17.34, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 100.15, 7.32, 16.07, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 110.35, 6.87, 5.27, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119.59, 6.99, 5.24, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 153.44, 6.99, 4.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 154.32, 6.99, -8.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 145.56, 6.99, -9.02, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 146.22, 6.99, -28.3, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 151.2, 6.99, -34.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 148.11, 6.89, -50.92, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 157.11, 7.42, -61.34, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 150.13, 6.82, -71.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 130.96, 6.94, -70.62, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 105.65, 7.05, -45.65, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 98.66, 6.86, -45.29, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 93.23, 6.91, -63.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 86.3, 6.86, -63.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 86.51, 6.89, -72.25, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 86.18, 6.86, -63.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 92.04, 6.88, -63.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 94.09, 7.03, -61.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 97.32, 6.94, -45.49, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 104.32, 6.93, -43.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.38, 6.89, -62.47, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 118.18, 6.88, -72.19, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.02, 6.85, -79.16, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.06, 7.01, -86.28, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 129.97, 7, -87.19, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.23, 7, -87.03, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.52, 6.89, -78.73, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 118.36, 6.88, -73.04, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 118.67, 6.83, -68.89, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.84, 6.85, -62.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 134.41, 6.84, -71.74, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 140.48, 6.8, -72.31, 2, math.random(0,5)) end